Version
Wwise SDK 2023.1.6
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Set a game object's obstruction and occlusion levels. This function is used to affect how an object should be heard by a specific listener. See AK::SoundEngine::SetObjectObstructionAndOcclusion
.
Name | Type | Description |
---|---|---|
emitter * | integer | Emitter game object ID. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
listener * | integer | Listener game object ID A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
obstructionLevel * | number | ObstructionLevel: [0.0f..1.0f]. |
occlusionLevel * | number | OcclusionLevel: [0.0f..1.0f]. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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