Wwise SDK 2023.1.5

Sets the scaling factor of a game object. You can modify the attenuation computations on this game object to simulate sounds with a larger or smaller affected areas. See AK::SoundEngine::SetScalingFactor.


Name Type Description
gameObject * integer The game object identifier.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
attenuationScalingFactor * number The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on.

(Required *)

Arguments Schema

See Also


Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise