Wwise SDK 2022.1.4
Sets the scaling factor of a game object. You can modify the attenuation computations on this game object to simulate sounds with a larger or smaller affected areas. See
|gameObject *||integer||The game object identifier.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
|attenuationScalingFactor *||number||The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on.|
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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