Wwise SDK 2023.1.5

Retrieves the game objects at a specific profiler capture time.


Name Type Description
time * one of: The time in milliseconds to query for game objects.
integer Range: [0,*]
string Identify one of the global profiler cursors. Possible values:
  • user
  • capture

(Required *)

Arguments Schema


Name Type Description
return * array An array of objects containing game object data.
return [...] object The game object and its registration data.
return[...].id integer The ID of the game object.
Unsigned Integer 64-bit. Range: [0,18446744073709551615]
return[...].name string The name of the game object.
return[...].registrationTime integer The time at which the game object was registered.
Integer 32-bit. Range: [-2147483648,2147483647]
return[...].unregistrationTime integer The time at which the game object was unregistered.
Integer 32-bit. Range: [-2147483648,2147483647]

(Required *)

Result Schema

See Also


Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise