Wwise SDK 2024.1.3
|
Game object information available to plugins. More...
#include <IAkPlugin.h>
Public Member Functions | |
virtual AkGameObjectID | GetGameObjectID () const =0 |
Get the ID of the game object. More... | |
virtual AkUInt32 | GetNumEmitterListenerPairs () const =0 |
virtual AKRESULT | GetEmitterListenerPair (AkUInt32 in_uIndex, AkEmitterListenerPair &out_emitterListenerPair) const =0 |
virtual AkUInt32 | GetNumGameObjectPositions () const =0 |
virtual AKRESULT | GetGameObjectPosition (AkUInt32 in_uIndex, AkSoundPosition &out_position) const =0 |
virtual SoundEngine::MultiPositionType | GetGameObjectMultiPositionType () const =0 |
virtual AkReal32 | GetGameObjectScaling () const =0 |
virtual bool | GetListeners (AkGameObjectID *out_aListenerIDs, AkUInt32 &io_uSize) const =0 |
virtual AKRESULT | GetListenerData (AkGameObjectID in_uListener, AkListener &out_listener) const =0 |
virtual AKRESULT | GetDistanceProbe (AkGameObjectID in_uListener, AkWorldTransform &out_position) const =0 |
Protected Member Functions | |
virtual | ~IAkGameObjectPluginInfo () |
Virtual destructor on interface to avoid warnings. More... | |
Game object information available to plugins.
Definition at line 103 of file IAkPlugin.h.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise