|virtual void||GetPriorities (AkAudioObject **in_ppObjects, AkUInt32 in_uNumObjects, AkPriority *out_pPriorities)=0|
|virtual void||SetPriorities (AkAudioObject **io_ppObjects, AkUInt32 in_uNumObjects, AkPriority *in_pPriorities)=0|
|Sets the playback priority of each of the
|Protected Member Functions inherited from AK::IAkPluginService|
Interface for the audio object priority service, to retrieve and update playback priority on audio objects. Playback priority of the audio object may be used by the audio endpoint when there are more audio objects than the available hardware objects to determine which audio objects should be mixed as hardware objects in priority and which can be mixed to a lower resolution 3D bed.