Wwise SDK 2022.1.1
The Wwise Sound Engine offers offline rendering that allows for non-real-time, compute-intensive audio generation and the synchronization of audio processing with compute-intensive video generation.
Caution: Care must be taken when enabling offline rendering in applications that use the synchronous
An audio capture callback can be registered using
AK::SoundEngine::RegisterCaptureCallback, which provides a mechanism for accessing the rendered audio buffers.
The following is an example that illustrates one possible implementation of offline rendering: