Wwise SDK 2023.1.5

◆ PostString()

AKSOUNDENGINE_API AKRESULT AK::Monitor::PostString ( const char *  in_pszError,
ErrorLevel  in_eErrorLevel,
AkPlayingID  in_playingID = AK_INVALID_PLAYING_ID,
AkGameObjectID  in_gameObjID = AK_INVALID_GAME_OBJECT,
AkUniqueID  in_audioNodeID = AK_INVALID_UNIQUE_ID,
bool  in_bIsBus = false 

Post a monitoring message or error string. This will be displayed in the Wwise capture log.

AK_Success if successful, AK_Fail if there was a problem posting the message. In optimized mode, this function returns AK_NotCompatible.
This function is provided as a tracking tool only. It does nothing if it is called in the optimized/release configuration and return AK_NotCompatible.
in_pszErrorMessage or error string to be displayed
in_eErrorLevelSpecifies whether it should be displayed as a message or an error
in_playingIDRelated Playing ID if applicable
in_gameObjIDRelated Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise
in_audioNodeIDRelated Audio Node ID if applicable, AK_INVALID_UNIQUE_ID otherwise
in_bIsBustrue if in_audioNodeID is a bus

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