Wwise SDK 2023.1.4

◆ GetGameObjectAuxSendValues()

AKSOUNDENGINE_API AKRESULT AK::SoundEngine::Query::GetGameObjectAuxSendValues ( AkGameObjectID  in_gameObjectID,
AkAuxSendValue out_paAuxSendValues,
AkUInt32 io_ruNumSendValues 

Get the environmental ratios used by the specified game object.

See also
AK_Success if succeeded, or AK_InvalidParameter if io_ruNumSendValues is 0 or out_paEnvironmentValues is NULL, or AK_PartialSuccess if more environments exist than io_ruNumSendValues
in_gameObjectIDAssociated game object ID
out_paAuxSendValuesVariable-size array of AkAuxSendValue structures (it may be NULL if no aux send must be set)
io_ruNumSendValuesThe number of Auxilliary busses at the pointer's address (it must be 0 if no aux bus is set)

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise