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Wwise SDK 2023.1.4

◆ GetGameObjectAuxSendValues()

AKSOUNDENGINE_API AKRESULT AK::SoundEngine::Query::GetGameObjectAuxSendValues ( AkGameObjectID  in_gameObjectID,
AkAuxSendValue out_paAuxSendValues,
AkUInt32 io_ruNumSendValues 
)

Get the environmental ratios used by the specified game object.

See also
Returns
AK_Success if succeeded, or AK_InvalidParameter if io_ruNumSendValues is 0 or out_paEnvironmentValues is NULL, or AK_PartialSuccess if more environments exist than io_ruNumSendValues
Parameters
in_gameObjectIDAssociated game object ID
out_paAuxSendValuesVariable-size array of AkAuxSendValue structures (it may be NULL if no aux send must be set)
io_ruNumSendValuesThe number of Auxilliary busses at the pointer's address (it must be 0 if no aux bus is set)

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