Wwise SDK 2022.1.8
|Channel configuration of the main mix. More...
|Maximum number of System Audio Objects that can be active concurrently. A value of zero indicates the system does not support this feature. More...
|How many System Audio Objects can currently be sent to the sink. This value can change at runtime depending on what is playing. Can never be higher than uMaxSystemAudioObjects. More...
|Separate pass-through mix is supported. More...
|Can handle multi-channel objects. More...
Structure containing information about system-level support for 3D audio. "3D Audio" refers to a system's ability to position sound sources in a virtual 3D space, pan them accordingly on a range of physical speakers, and produce a binaural mix where appropriate. We prefer "3D Audio" to "Spatial" to avoid ambiguity with spatial audio, which typically involves sound propagation and environment effects.