WG-45003 Fixed: (Android) Crash due to local reference table overflow on older devices.
WG-45117 Fixed: Assert in the Voice Inspector when pausing transport during playback of a music segment.
WG-45121 Fixed: Music event cues can be placed outside their containing segment by drag-and-dropping multiple cues together.
WG-45133 Fixed: Loading a project with Motion enabled on Windows 7 would sometimes make Wwise unresponsive.
WG-45161 Fixed: Crash when inspecting game defined auxiliary sends in the Voice Inspector.
WG-45238 Fixed: Crash when right-clicking a tree control.
WG-45314 Fixed: Incorrect object type name returned by WAAPI when trying to create an object under an incompatible parent.
WG-45317 Fixed: System would crash when Zero Latency media was duplicated in multiple banks and those banks were unloaded in a particular order.
WG-45473 Fixed: Pulse Audio possible buffer overflow.
WG-45565 Fixed: Rare memory leak when running out of memory while using the PrepareEvent API.
WG-45568 Fixed: Rare crash when Opus decoding error occurs.
WG-45577 Fixed: Possible crashes when connecting Wwise to Unity games.
WG-45625 Fixed: (Android) Default init settings can cause audio glitches on some devices, especially (but not exclusively) when Wwise Motion makes the phone vibrate. IMPORTANT NOTE: The new default settings will slightly increase audio latency on higher-end devices compared to previous 2019.1 versions. If the new settings are not satisfactory, make sure to review audiokinetic.com/android_fastpath to learn how to optimize latency on Android.
WG-45643 Fixed: (Spatial Audio) Crash would occur after removing a room connected to a portal that contains an object.
WG-45681 Fixed: I/O operations were triggered early, when preparing events with streamed sounds.
WG-45726 Fixed: Failed ASSERT when playing a combination of Random/Sequence Containers and Blend Containers with 3D positioning paths.