Wwise Unreal Integration Documentation
Release Notes 2023.1.4.8496.3012

Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2023.1.4.8496.3012 release of the integration (in addition to upgrading to the new Unreal build).

This integration does not support experimental Unreal Engine features.
  • This integration was compiled against Unreal Engine version 5.2, 5.3 and 5.4. It was tested against Unreal Engine 5.4.

For earlier versions, please refer to Previous Release Notes.

New Features

  • WG-70570 Added the setting Default Scaling Factor to allow setting the value of the attenuation factor when creating a component.
  • WG-71078 Added dry-run parameter to WwiseReconcileCommandlet.
  • WG-71283 Changed the wording of the Wwise Browser reconcile message so that it varies according to item selection in the Wwise Browser.

Miscellaneous Changes

  • WG-63169 Removed explicit Unreal Engine version number from the Unreal Integration .uplugin file, since the plug-in is compatible with multiple Unreal Engine versions.

Bug Fixes

  • WG-71100 Fixed: Crash when deleting an Actor with an AkSubmixInput component.
  • WG-71108 Fixed: Fit to Geometry can produce inconsistent or undesireable results when colliding with portals.
  • WG-71304 Fixed: External Sources crashes the editor when in -nothreading mode.
  • WG-71468 Fixed: Move Operation can't be executed from the commandlet.

Fixes for Community-Reported Bugs

  • WG-70741 Fixed: When generating SoundBanks with the WwiseBrowser through WwiseConsole, the user SoundBanks settings are not used when project settings are overriden.
  • WG-71281 Fixed: Compilation errors when other plug-ins are in an Unreal Project.
  • WG-71321 Fixed: AkEvent in Sequencer doesn't pause with the Sequencer.

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