Wwise Versions
  • Sample Project
  • Wwise Fundamentals
  • Wwise Help
  • Wwise SDK
  • Wwise Unity Integration
  • Wwise Unreal Integration

Other Documentation

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

Certification Courses

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

Other Sources

  • Website
  • Videos
  • Plugins
  • Creators Directory
  • Q & A
  • Blog
Included (1st year)Included (1st year) check_circleSource Code Access (with support package) Contact us See full price chart All prices are in US currency and exclude taxes. Please note that prices apply to the following regions: North America, South America, Africa ...
Generally, this is the person who created the Company entry in the first place, though the role can be reassigned by contacting us. Are you involved in our business dealings with developers? No, definitely not. We are simply trying to help developers find you. Currently, this means that they would look in the directory, search for the location, or services, or languages ...
Samples
Wwise SDK
For more assistance and information, contact support. Sound Engine Sample DLL This DLL combines the various modules of the sound engine and simplifies integration by providing simple functions for initialization, termination, and so on. If you choose to combine all sound engine-related libraries into a single DLL to use in the Windows version of your game, you can start from this sample project to ...
To provide comments and suggest improvements on experimental features, contact opene.nosp@m.ars@.nosp@m.audio.nosp@m.kine.nosp@m.tic.c.nosp@m.om.
If you are a plug-in provider and wish to ensure that your plug-ins will not have the same ID as plug-ins from other vendors, please contact support@audiokinetic.com to obtain a reserved company ID. Plug-in Static Registration Various instances of audio plug-ins are all handled by the Plug-in Manager, which recognizes different plug-in classes using both CompanyIDs and PluginIDs. Plug-ins must be ...
AkInitSettings
Wwise SDK
Will print error messages in the log if invalid values are found at various point in the pipeline. Contact AK Support with the new error messages for more information. More...   bool bOfflineRendering  Enables/disables offline rendering. Offline Rendering with Wwise. More...   AkProfilerPushTimerFunc fnProfilerPushTimer  External (optional) function for tracking performance of the sound engine that ...
Adding Plug-ins
Wwise Unity Integration
If you do not have a valid license, contact us. Evaluation licenses are always free. If you want to create a new Effect plug-in for Wwise (and then Unity), read section Creating New Plug-ins. For iOS, tvOS, and Nintendo Switch, plug-ins must be provided as static libraries. See Plug-in Static Registration. Plug-ins that are included with the integration are automatically registered in a corresponding ...
For other types of projects, please contact us. In all the pricing tables below, the Indie plan is valid for projects with a production budget up to $250K; Pro prices are for projects with a production budget up to $2M; Premium and Platinum prices are for projects with a production budget greater than $2M. All prices ...
AUDIOKINETIC Wwise Technology. If you believe the production of the Project will go beyond its Expiration Date, you may contact Sales at any time to request an extension. Terms specific to Projects for students: Each time students in a course begin a Project, they must register and create a specific Project associated with a course. The Expiration Date for your Project will be the earlier ...
Creating a Custom State Group
Wwise Interactive Music
This is because the need to transition between the Combat and Explore music will occur frequently, based on enemy contact during the game. A special approach to handling this Transition will be needed. For this lesson you’ll be associating Gameplay with the Combat music. In Lesson 7, you’ll learn an advanced approach to integrating the Explore and Combat music so that they ...
Will print error messages in the log if invalid values are found at various point in the pipeline. Contact AK Support with the new error messages for more information. Definition at line 266 of file AkSoundEngine.h.
AKTEXT("No audio device found on system.")), 269  270  ERROR_CODE_DEF(AKTEXT("ErrorCode_Support"), AKTEXT("Internal error, contact Support with this information: %s")), 271  ERROR_CODE_DEF(AKTEXT("ErrorCode_ReplayMessage"), AKTEXT("Replay: %s")), 272  ERROR_CODE_DEF(AKTEXT("ErrorCode_GameMessage"), AKTEXT("%s (Game Message)")), 273  ERROR_CODE_DEF(AKTEXT("ErrorCode_TestMessage") ...
Will print error messages in the log if invalid values are found at various point in the pipeline. Contact AK Support with the new error messages for more information. 267  268  bool bOfflineRendering; ///< Enables/disables offline rendering. \ref goingfurther_offlinerendering 269  270  AkProfilerPushTimerFunc fnProfilerPushTimer; ///< External (optional) function for tracking ...
Get the latest version of the project files from the depot and save them in your client workspace.Select and configure your Source Control plug-in in Wwise.For more information on installing and configuring Perforce, contact your system administrator, or consult the Perforce documentation.You can select and configure the Source Control plug-in in the Project Settings dialog. For more information, ...
For more information, contact the Audiokinetic sales team at: sales@audiokinetic.com. To add a source plug-in:Load an object into the Property Editor. In the Contents Editor, click Add Source. The Source menu is displayed with a list of source plug-ins that are available.NoteSource plug-ins that were created for a specific platform will be unavailable in the source plug-in list for all ...
For example, in a fighting match, you might not want the commentator to say something each time contact is made. To avoid the over-triggering of audio in this type of scenario, you can reduce the probability setting for the Dialogue Event.The Mode setting gives you additional control over the behavior of the Dialogue Event in situations where several paths match the current condition of the game. ...
If this is the case, contact Audiokinetic Support.Increase command queue memory size, see AkInitSettings::uCommandQueueSize .See also: Monitoring and troubleshooting with the Performance Monitor Profiler Settings
Recommended resolution steps:Configure the Audio Device to use a different hardware device using AkOutputSettings::idDevice.Contact Audiokinetic Support if you expect the current hardware device to support binauralization.See Also:Understanding object-based audio The role of the System Audio Device
Recommended resolution steps:Configure a different audio input device in the iOS system settings.If this error persists with multiple input devices, contact Audiokinetic Support.
The specified Dynamic Library for a plug-in was found on disk but there was an error while loading the library. This is a typical symptom of external dependencies of the plug-in not being present at load time.Recommended resolution steps:If this is a third party plug-in (not made by Audiokinetic), read the documentation about the plug-in to validate prerequisites.Contact the plug-in vendor for support.