Version

menu_open
Wwise SDK 2019.1.11
ak.wwise.core.transport.create

Creates a transport object for the given Wwise object. The return transport object can be used to play, stop, pause and resume the Wwise object via the other transport functions.

Arguments

Name Type Description
gameObject integer The game object to use for playback.
A game object ID, unsigned integer 64-bit.
Range: [0,18446744073709551615]
object * any of: The ID (GUID), name, or path of the object to control via the transport object.
string The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
string A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX.

(Required *)

Arguments Schema

Result

Name Type Description
transport integer Transport object ID to be used with all other ak.wwise.core.transport functions.
Unsigned Integer 32-bit.
Range: [0,4294967295]

Result Schema

See Also

Examples

Refer to Using the Wwise Authoring API (WAAPI) for more information about WAAPI.


Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise