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Wwise Unreal Integration Documentation
Actor Blueprint Functions

These Blueprint functions target the root component of an Actor. If no AkComponent is attached to the Actor's root component, one is created.

Post and Wait for End of Event

Latent Blueprint node that posts a Wwise Event attached to and following the root component of the specified Actor, and then waits until the end of the Event to continue the graph's execution.

Post Event

Posts a Wwise Event attached to and following the root component of the specified Actor.

Execute Action on Event

Execute Action on an Event attached to and following the root component of the specified Actor. A fade time and an interpolation curve type can be specified. Also, the Action can be done on a specific instance using the playing ID, which is the value returned by the Post Event blueprint.

Post Trigger

Posts a Trigger to Wwise, targeting the root component of a specified Actor.

Set Occlusion Refresh Interval

Sets the time interval at which the AkComponent attached to the root component performs occlusion calculations. Set to 0 to turn off occlusion on the component.

Set Switch

Sets the active Switch for a given Switch Group, targeting the root component of a specified Actor.

Set Output Bus Volume

Set the output bus volume (direct) to be used for the specified game object. The Bus Volume value is a number ranging from 0.0f to 1.0f.

Stop Actor

Stops all sounds on the given Actor.

Use Reverb Volumes

Sets whether the AkComponent attached to the root component is influenced by AkReverbVolume or not.


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