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Does Wwise Support Unity Addressables Using Multiple Projects

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What does the current Wwise support look like for Unity Addressables? Is it possible to create multiple projects which use Addressables and share content between projects?

For example, let's say I were building a base project that had its own Wwise project and loaded everything via Addressables but wanted to have a second set of Unity and Wwise projects that I would use to create additional content that could be downloaded via Addressables using that project's catalog. Is this possible with Wwise? If so, is there any information on how to set this up properly? Are there limitations to be aware of?

I have given it several attempts and followed the Wwise tutorials and Addressables set-up and walk through, including the one for packaging DLC and using the Addressables Demo Scene. I am able to load and instantiate prefabs from an external Unity project after loading its catalog, however I am having problems loading sound banks from a secondary project or using corresponding events from that secondary project.

Any assistance would be appreciated. Or, if this is not possible, just knowing that it will not work currently and if/when it may be working in the future would also be helpful.

Thank you!

I am using the latest available plugin packages from GitHub and Wwise 2021.7.7796
asked Apr 11, 2022 in General Discussion by Mark G. (110 points)

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