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Switch sounds over interactive music

+2 votes
Hi guys,

A little question

I'm using adaptive music in horizontal and vertical ways with different parts and they are randomized.

In the game, if a character attacks, the sound is played by the akevent. But i would like to have this sound in relation to the chord of the music at that time. I tried with the stinger and custom cue, but I need to change instantaneously.  I think I have to use a switch container, which chooses the sound according to the point where the music are.

I've prepared the sounds in 12 different tonality, but i don't know, how to follow the chord changes of the music.

Do you have any ideas?

Thanks!
asked Mar 15, 2016 in General Discussion by Davide C. (120 points)
edited Jun 25, 2016 by Davide C.

1 Answer

+1 vote
I think the ideal solution would be to use custom cues in the music segments to set switches.  With a little programmer support, should be able to do a callback on the cues, and when they occur, pass this info back by either posting an event or setting a switch directly.
answered Mar 3, 2017 by Monty M. (2,650 points)
Music Custom Cue Post Event
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