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UE4 streaming requires local soundbank generation

0 votes
I can set sounds to stream, then generate soundbanks in UE4, and confirm in Profiler that they are streaming when the game is running.

When I check in my changes, the sounds don't stream (or play back at all) on other machines that sync to my changes.

If I generate the streaming soundbanks on other machines then the sounds stream correctly.

Expected outcome: other devs don't have to generate soundbanks locally to hear streaming sounds.
asked Mar 15, 2018 in General Discussion by Alex K. (130 points)
Checking in the .wem files referred to in Soundbanksinfo.xml fixed this.
Need to make sure Soundbanksinfo.xml is checked out when generating soundbanks, and all streaming soundbanks are generated simultaneously.

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