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Will AK's UStruct properties be updated to be initialized?

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As of Unreal 4.27, Epic warns of uninitialized properties for UStructs. There's smoke test that runs when the editor boots that reports this to you. While in most cases UStructs happen to be zero-initialized because they belong to a UObject, there are cases where they are not, such as creating an instance on the stack.

We have this corrected locally but in order to minimize divergent code could AK update this in the next release of the Wwise plugin?

Here's the list of UStructs that Epic reports against 2021.1.4:

 

FAkChannelMask
FAkOutputSettings
FAkExternalSourceInfo
FAkAcousticSurface
FAkTriangle
FAkPluginInfo
FAkPS4AdvancedInitializationSettings
FAkXboxOneAdvancedInitializationSettings
asked Nov 5, 2021 in Feature Requests by Jacques Lebrun (110 points)

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