include/AK/SoundEngine/Platforms/Windows/AkWinSoundEngine.h
説明を見る。00001
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00012 #ifndef _AK_WIN_SOUND_ENGINE_H_
00013 #define _AK_WIN_SOUND_ENGINE_H_
00014
00015 #include <AK/SoundEngine/Common/AkTypes.h>
00016 #include <AK/Tools/Common/AkPlatformFuncs.h>
00017
00020 enum AkSoundQuality
00021 {
00022 AkSoundQuality_High,
00023 AkSoundQuality_Low,
00024 };
00025
00030 enum AkAudioAPI
00031 {
00032 AkAPI_XAudio2 = 1 << 0,
00033 AkAPI_DirectSound = 1 << 1,
00034 AkAPI_Wasapi = 1 << 2,
00035 AkAPI_Default = AkAPI_Wasapi | AkAPI_XAudio2 | AkAPI_DirectSound,
00036 AkAPI_Dummy = 1 << 3,
00037 };
00038
00040 enum AkAudioOutputType
00041 {
00042 AkOutput_Dummy = 1 << 3,
00043 AkOutput_MergeToMain = 1 << 4,
00044 AkOutput_Main = 1 << 5,
00045 AkOutput_Secondary = 1 << 6,
00046 AkOutput_NumOutputs = 1 << 7,
00047 };
00048
00053
00054 struct IXAudio2;
00055 struct AkPlatformInitSettings
00056 {
00057
00058 HWND hWnd;
00059
00060
00061
00062
00063
00064
00065
00066 AkThreadProperties threadLEngine;
00067 AkThreadProperties threadBankManager;
00068 AkThreadProperties threadMonitor;
00069
00070
00071 AkUInt32 uLEngineDefaultPoolSize;
00072 AkReal32 fLEngineDefaultPoolRatioThreshold;
00073
00074
00075 AkUInt16 uNumRefillsInVoice;
00076 AkSoundQuality eAudioQuality;
00077
00078 bool bGlobalFocus;
00079
00080
00081 IXAudio2* pXAudio2;
00082
00083 AkUInt32 idAudioDevice;
00084
00085 };
00086
00087 struct IDirectSound8;
00088 struct IXAudio2;
00089 struct IMMDevice;
00090 struct IUnknown;
00091
00092 namespace AK
00093 {
00097 AK_EXTERNAPIFUNC( IUnknown *, GetWwiseXAudio2Interface)();
00098
00101 AK_EXTERNAPIFUNC( IDirectSound8 *, GetDirectSoundInstance )();
00102
00106 AK_EXTERNAPIFUNC( AkUInt32, GetDeviceID ) (IMMDevice* in_pDevice);
00107
00113 AK_EXTERNAPIFUNC( AkUInt32, GetDeviceIDFromName )(wchar_t* in_szToken);
00114
00120 AK_EXTERNAPIFUNC(const wchar_t*, GetWindowsDeviceName) (
00121 AkInt32 index,
00122 AkUInt32 &out_uDeviceID
00123 );
00124 };
00125
00126 #endif //_AK_WIN_SOUND_ENGINE_H_
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