Sets the scaling factor of a Game Object. Modify the attenuation computations on this Game Object to simulate sounds with a larger or smaller area of effect.
戻り値:
AK_Success when successful
AK_InvalidParameter if the scaling factor specified was 0 or negative.
引数:
in_GameObjectID
Game object identifier
in_fAttenuationScalingFactor
Scaling Factor, 1 means 100%, 0.5 means 50%, 2 means 200%, and so on.