バージョン
Wwise SDK 2019.1.11
|
Set a single game object's active listeners. By default, all new game objects have no listeners active, but this behavior can be overridden with SetDefaultListeners()
. Inactive listeners are not computed. See AK::SoundEngine::SetListeners
.
Name | Type | Description |
---|---|---|
listeners * | array | Array of listener game object IDs. Game objects must have been previously registered. |
listeners [...] | integer | A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
emitter * | integer | Emitter game object. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
(Required *)
Refer to Wwise Authoring API (WAAPI)を使用する for more information about WAAPI.