Wwise SDK 2019.1.11
|
名前空間 | |
DynamicDialogue | |
DynamicSequence | |
iOS | |
Query | |
クラス | |
class | AkSyncCaller |
列挙型 | |
enum | MultiPositionType { MultiPositionType_SingleSource, MultiPositionType_MultiSources, MultiPositionType_MultiDirections } |
関数 | |
static AKRESULT | RegisterAllPlugins () |
This function is deprecated. All registration is automatic now. Kept for backward compatibility. [詳解] |
|
AKSOUNDENGINE_API SLObjectItf | GetWwiseOpenSLInterface () |
AKRESULT | GetFastPathSettings (AkInitSettings &in_settings, AkPlatformInitSettings &in_pfSettings) |
AKSOUNDENGINE_API AkUInt32 | GetDeviceID (const ggp::Keyboard &in_keyboard) |
AKSOUNDENGINE_API AkUInt32 | GetDeviceID (const ggp::Gamepad &in_gamepad) |
Initialization | |
AKSOUNDENGINE_API bool | IsInitialized () |
AKSOUNDENGINE_API AKRESULT | Init (AkInitSettings *in_pSettings, AkPlatformInitSettings *in_pPlatformSettings) |
AKSOUNDENGINE_API void | GetDefaultInitSettings (AkInitSettings &out_settings) |
AKSOUNDENGINE_API void | GetDefaultPlatformInitSettings (AkPlatformInitSettings &out_platformSettings) |
AKSOUNDENGINE_API void | Term () |
AKSOUNDENGINE_API AKRESULT | GetAudioSettings (AkAudioSettings &out_audioSettings) |
AKSOUNDENGINE_API AkChannelConfig | GetSpeakerConfiguration (AkOutputDeviceID in_idOutput=0) |
AKSOUNDENGINE_API AKRESULT | GetPanningRule (AkPanningRule &out_ePanningRule, AkOutputDeviceID in_idOutput=0) |
AKSOUNDENGINE_API AKRESULT | SetPanningRule (AkPanningRule in_ePanningRule, AkOutputDeviceID in_idOutput=0) |
AKSOUNDENGINE_API AKRESULT | GetSpeakerAngles (AkReal32 *io_pfSpeakerAngles, AkUInt32 &io_uNumAngles, AkReal32 &out_fHeightAngle, AkOutputDeviceID in_idOutput=0) |
AKSOUNDENGINE_API AKRESULT | SetSpeakerAngles (const AkReal32 *in_pfSpeakerAngles, AkUInt32 in_uNumAngles, AkReal32 in_fHeightAngle, AkOutputDeviceID in_idOutput=0) |
AKSOUNDENGINE_API AKRESULT | SetVolumeThreshold (AkReal32 in_fVolumeThresholdDB) |
AKSOUNDENGINE_API AKRESULT | SetMaxNumVoicesLimit (AkUInt16 in_maxNumberVoices) |
Rendering Audio | |
AKSOUNDENGINE_API AKRESULT | RenderAudio (bool in_bAllowSyncRender=true) |
Component Registration | |
AKSOUNDENGINE_API AK::IAkGlobalPluginContext * | GetGlobalPluginContext () |
AKSOUNDENGINE_API AKRESULT | RegisterPlugin (AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreatePluginCallback in_pCreateFunc, AkCreateParamCallback in_pCreateParamFunc) |
AKSOUNDENGINE_API AKRESULT | RegisterPluginDLL (const AkOSChar *in_DllName, const AkOSChar *in_DllPath=NULL) |
AKSOUNDENGINE_API AKRESULT | RegisterCodec (AkUInt32 in_ulCompanyID, AkUInt32 in_ulCodecID, AkCreateFileSourceCallback in_pFileCreateFunc, AkCreateBankSourceCallback in_pBankCreateFunc) |
AKSOUNDENGINE_API AKRESULT | RegisterGlobalCallback (AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender, void *in_pCookie=NULL, AkPluginType in_eType=AkPluginTypeNone, AkUInt32 in_ulCompanyID=0, AkUInt32 in_ulPluginID=0) |
AKSOUNDENGINE_API AKRESULT | UnregisterGlobalCallback (AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender) |
AKSOUNDENGINE_API AKRESULT | RegisterAudioDeviceStatusCallback (AK::AkDeviceStatusCallbackFunc in_pCallback) |
AKSOUNDENGINE_API AKRESULT | UnregisterAudioDeviceStatusCallback () |
Unregisters the callback for the Audio Device status changes, registered by RegisterAudioDeviceStatusCallback [詳解] |
|
AKSOUNDENGINE_API AkUInt32 | GetIDFromString (const char *in_pszString) |
Game Objects | |
AKSOUNDENGINE_API AKRESULT | RegisterGameObj (AkGameObjectID in_gameObjectID) |
AKSOUNDENGINE_API AKRESULT | RegisterGameObj (AkGameObjectID in_gameObjectID, const char *in_pszObjName) |
AKSOUNDENGINE_API AKRESULT | UnregisterGameObj (AkGameObjectID in_gameObjectID) |
AKSOUNDENGINE_API AKRESULT | UnregisterAllGameObj () |
AKSOUNDENGINE_API AKRESULT | SetPosition (AkGameObjectID in_GameObjectID, const AkSoundPosition &in_Position) |
AKSOUNDENGINE_API AKRESULT | SetMultiplePositions (AkGameObjectID in_GameObjectID, const AkSoundPosition *in_pPositions, AkUInt16 in_NumPositions, MultiPositionType in_eMultiPositionType=MultiPositionType_MultiDirections) |
AKSOUNDENGINE_API AKRESULT | SetMultiplePositions (AkGameObjectID in_GameObjectID, const AkChannelEmitter *in_pPositions, AkUInt16 in_NumPositions, MultiPositionType in_eMultiPositionType=MultiPositionType_MultiDirections) |
AKSOUNDENGINE_API AKRESULT | SetScalingFactor (AkGameObjectID in_GameObjectID, AkReal32 in_fAttenuationScalingFactor) |
Listeners | |
AKSOUNDENGINE_API AKRESULT | SetListeners (AkGameObjectID in_emitterGameObj, const AkGameObjectID *in_pListenerGameObjs, AkUInt32 in_uNumListeners) |
AKSOUNDENGINE_API AKRESULT | AddListener (AkGameObjectID in_emitterGameObj, AkGameObjectID in_listenerGameObj) |
AKSOUNDENGINE_API AKRESULT | RemoveListener (AkGameObjectID in_emitterGameObj, AkGameObjectID in_listenerGameObj) |
AKSOUNDENGINE_API AKRESULT | SetDefaultListeners (const AkGameObjectID *in_pListenerObjs, AkUInt32 in_uNumListeners) |
AKSOUNDENGINE_API AKRESULT | AddDefaultListener (AkGameObjectID in_listenerGameObj) |
AKSOUNDENGINE_API AKRESULT | RemoveDefaultListener (AkGameObjectID in_listenerGameObj) |
AKSOUNDENGINE_API AKRESULT | ResetListenersToDefault (AkGameObjectID in_emitterGameObj) |
AKSOUNDENGINE_API AKRESULT | SetListenerSpatialization (AkGameObjectID in_uListenerID, bool in_bSpatialized, AkChannelConfig in_channelConfig, AK::SpeakerVolumes::VectorPtr in_pVolumeOffsets=NULL) |
Game Syncs | |
AKSOUNDENGINE_API AKRESULT | SetRTPCValue (AkRtpcID in_rtpcID, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
AKSOUNDENGINE_API AKRESULT | SetRTPCValue (const char *in_pszRtpcName, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
AKSOUNDENGINE_API AKRESULT | SetRTPCValueByPlayingID (AkRtpcID in_rtpcID, AkRtpcValue in_value, AkPlayingID in_playingID, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
AKSOUNDENGINE_API AKRESULT | SetRTPCValueByPlayingID (const char *in_pszRtpcName, AkRtpcValue in_value, AkPlayingID in_playingID, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
AKSOUNDENGINE_API AKRESULT | ResetRTPCValue (AkRtpcID in_rtpcID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
AKSOUNDENGINE_API AKRESULT | ResetRTPCValue (const char *in_pszRtpcName, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
AKSOUNDENGINE_API AKRESULT | SetSwitch (AkSwitchGroupID in_switchGroup, AkSwitchStateID in_switchState, AkGameObjectID in_gameObjectID) |
AKSOUNDENGINE_API AKRESULT | SetSwitch (const char *in_pszSwitchGroup, const char *in_pszSwitchState, AkGameObjectID in_gameObjectID) |
AKSOUNDENGINE_API AKRESULT | PostTrigger (AkTriggerID in_triggerID, AkGameObjectID in_gameObjectID) |
AKSOUNDENGINE_API AKRESULT | PostTrigger (const char *in_pszTrigger, AkGameObjectID in_gameObjectID) |
AKSOUNDENGINE_API AKRESULT | SetState (AkStateGroupID in_stateGroup, AkStateID in_state) |
AKSOUNDENGINE_API AKRESULT | SetState (const char *in_pszStateGroup, const char *in_pszState) |
Environments | |
AKSOUNDENGINE_API AKRESULT | SetGameObjectAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *in_aAuxSendValues, AkUInt32 in_uNumSendValues) |
AKSOUNDENGINE_API AKRESULT | RegisterBusVolumeCallback (AkUniqueID in_busID, AkBusCallbackFunc in_pfnCallback) |
AKSOUNDENGINE_API AKRESULT | RegisterBusMeteringCallback (AkUniqueID in_busID, AkBusMeteringCallbackFunc in_pfnCallback, AkMeteringFlags in_eMeteringFlags) |
AKSOUNDENGINE_API AKRESULT | SetGameObjectOutputBusVolume (AkGameObjectID in_emitterObjID, AkGameObjectID in_listenerObjID, AkReal32 in_fControlValue) |
AKSOUNDENGINE_API AKRESULT | SetActorMixerEffect (AkUniqueID in_audioNodeID, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID) |
AKSOUNDENGINE_API AKRESULT | SetBusEffect (AkUniqueID in_audioNodeID, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID) |
AKSOUNDENGINE_API AKRESULT | SetBusEffect (const char *in_pszBusName, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID) |
AKSOUNDENGINE_API AKRESULT | SetMixer (AkUniqueID in_audioNodeID, AkUniqueID in_shareSetID) |
AKSOUNDENGINE_API AKRESULT | SetMixer (const char *in_pszBusName, AkUniqueID in_shareSetID) |
AKSOUNDENGINE_API AKRESULT | SetBusConfig (AkUniqueID in_audioNodeID, AkChannelConfig in_channelConfig) |
AKSOUNDENGINE_API AKRESULT | SetBusConfig (const char *in_pszBusName, AkChannelConfig in_channelConfig) |
AKSOUNDENGINE_API AKRESULT | SetObjectObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 in_fObstructionLevel, AkReal32 in_fOcclusionLevel) |
AKSOUNDENGINE_API AKRESULT | SetMultipleObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_uListenerID, AkObstructionOcclusionValues *in_fObstructionOcclusionValues, AkUInt32 in_uNumOcclusionObstruction) |
AKSOUNDENGINE_API AKRESULT | GetContainerHistory (AK::IWriteBytes *in_pBytes) |
AKSOUNDENGINE_API AKRESULT | SetContainerHistory (AK::IReadBytes *in_pBytes) |
Capture | |
AKSOUNDENGINE_API AKRESULT | StartOutputCapture (const AkOSChar *in_CaptureFileName) |
AKSOUNDENGINE_API AKRESULT | StopOutputCapture () |
AKSOUNDENGINE_API AKRESULT | AddOutputCaptureMarker (const char *in_MarkerText) |
AKSOUNDENGINE_API AKRESULT | StartProfilerCapture (const AkOSChar *in_CaptureFileName) |
AKSOUNDENGINE_API AKRESULT | StopProfilerCapture () |
Secondary Outputs | |
AKSOUNDENGINE_API AKRESULT | AddOutput (const AkOutputSettings &in_Settings, AkOutputDeviceID *out_pDeviceID=NULL, const AkGameObjectID *in_pListenerIDs=NULL, AkUInt32 in_uNumListeners=0) |
AKSOUNDENGINE_API AKRESULT | RemoveOutput (AkOutputDeviceID in_idOutput) |
AKSOUNDENGINE_API AKRESULT | ReplaceOutput (const AkOutputSettings &in_Settings, AkOutputDeviceID in_outputDeviceId, AkOutputDeviceID *out_pOutputDeviceId=NULL) |
AKSOUNDENGINE_API AkOutputDeviceID | GetOutputID (AkUniqueID in_idShareset, AkUInt32 in_idDevice) |
AKSOUNDENGINE_API AkOutputDeviceID | GetOutputID (const char *in_szShareSet, AkUInt32 in_idDevice) |
AKSOUNDENGINE_API AKRESULT | SetBusDevice (AkUniqueID in_idBus, AkUniqueID in_idNewDevice) |
AKSOUNDENGINE_API AKRESULT | SetBusDevice (const char *in_BusName, const char *in_DeviceName) |
AKSOUNDENGINE_API AKRESULT | SetOutputVolume (AkOutputDeviceID in_idOutput, AkReal32 in_fVolume) |
AKSOUNDENGINE_API AKRESULT | GetDeviceSpatialAudioSupport (AkUInt32 in_idDevice) |
AKSOUNDENGINE_API AKRESULT | Suspend (bool in_bRenderAnyway=false) |
AKSOUNDENGINE_API AKRESULT | WakeupFromSuspend () |
AKSOUNDENGINE_API AkUInt32 | GetBufferTick () |
Event Management | |
enum |
AkActionOnEventType { AkActionOnEventType_Stop = 0, AkActionOnEventType_Pause = 1, AkActionOnEventType_Resume = 2, AkActionOnEventType_Break = 3, AkActionOnEventType_ReleaseEnvelope = 4 } |
AKSOUNDENGINE_API AkPlayingID | PostEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
AKSOUNDENGINE_API AkPlayingID | PostEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
AKSOUNDENGINE_API AKRESULT | ExecuteActionOnEvent (AkUniqueID in_eventID, AkActionOnEventType in_ActionType, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
AKSOUNDENGINE_API AKRESULT | ExecuteActionOnEvent (const char *in_pszEventName, AkActionOnEventType in_ActionType, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
AKSOUNDENGINE_API AKRESULT | PostMIDIOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkMIDIPost *in_pPosts, AkUInt16 in_uNumPosts) |
AKSOUNDENGINE_API AKRESULT | StopMIDIOnEvent (AkUniqueID in_eventID=AK_INVALID_UNIQUE_ID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT) |
AKSOUNDENGINE_API AKRESULT | PinEventInStreamCache (AkUniqueID in_eventID, AkPriority in_uActivePriority, AkPriority in_uInactivePriority) |
AKSOUNDENGINE_API AKRESULT | PinEventInStreamCache (const char *in_pszEventName, AkPriority in_uActivePriority, AkPriority in_uInactivePriority) |
AKSOUNDENGINE_API AKRESULT | UnpinEventInStreamCache (AkUniqueID in_eventID) |
AKSOUNDENGINE_API AKRESULT | UnpinEventInStreamCache (const char *in_pszEventName) |
AKSOUNDENGINE_API AKRESULT | GetBufferStatusForPinnedEvent (AkUniqueID in_eventID, AkReal32 &out_fPercentBuffered, bool &out_bCachePinnedMemoryFull) |
AKSOUNDENGINE_API AKRESULT | GetBufferStatusForPinnedEvent (const char *in_pszEventName, AkReal32 &out_fPercentBuffered, bool &out_bCachePinnedMemoryFull) |
AKSOUNDENGINE_API AKRESULT | SeekOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
AKSOUNDENGINE_API AKRESULT | SeekOnEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
AKSOUNDENGINE_API AKRESULT | SeekOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
AKSOUNDENGINE_API AKRESULT | SeekOnEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
AKSOUNDENGINE_API void | CancelEventCallbackCookie (void *in_pCookie) |
AKSOUNDENGINE_API void | CancelEventCallbackGameObject (AkGameObjectID in_gameObjectID) |
AKSOUNDENGINE_API void | CancelEventCallback (AkPlayingID in_playingID) |
AKSOUNDENGINE_API AKRESULT | GetSourcePlayPosition (AkPlayingID in_PlayingID, AkTimeMs *out_puPosition, bool in_bExtrapolate=true) |
AKSOUNDENGINE_API AKRESULT | GetSourcePlayPositions (AkPlayingID in_PlayingID, AkSourcePosition *out_puPositions, AkUInt32 *io_pcPositions, bool in_bExtrapolate=true) |
AKSOUNDENGINE_API AKRESULT | GetSourceStreamBuffering (AkPlayingID in_PlayingID, AkTimeMs &out_buffering, bool &out_bIsBuffering) |
AKSOUNDENGINE_API void | StopAll (AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT) |
AKSOUNDENGINE_API void | StopPlayingID (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
AKSOUNDENGINE_API void | ExecuteActionOnPlayingID (AkActionOnEventType in_ActionType, AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
AKSOUNDENGINE_API void | SetRandomSeed (AkUInt32 in_uSeed) |
AKSOUNDENGINE_API void | MuteBackgroundMusic (bool in_bMute) |
AKSOUNDENGINE_API bool | GetBackgroundMusicMute () |
AKSOUNDENGINE_API AKRESULT | SendPluginCustomGameData (AkUniqueID in_busID, AkGameObjectID in_busObjectID, AkPluginType in_eType, AkUInt32 in_uCompanyID, AkUInt32 in_uPluginID, const void *in_pData, AkUInt32 in_uSizeInBytes) |
Bank Management | |
enum | PreparationType { Preparation_Load, Preparation_Unload, Preparation_LoadAndDecode } |
enum | AkBankContent { AkBankContent_StructureOnly, AkBankContent_All } |
AKSOUNDENGINE_API AKRESULT | ClearBanks () |
AKSOUNDENGINE_API AKRESULT | SetBankLoadIOSettings (AkReal32 in_fThroughput, AkPriority in_priority) |
AKSOUNDENGINE_API AKRESULT | LoadBank (const char *in_pszString, AkMemPoolId in_memPoolId, AkBankID &out_bankID) |
AKSOUNDENGINE_API AKRESULT | LoadBank (AkBankID in_bankID, AkMemPoolId in_memPoolId) |
AKSOUNDENGINE_API AKRESULT | LoadBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankID &out_bankID) |
AKSOUNDENGINE_API AKRESULT | LoadBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkMemPoolId in_uPoolForBankMedia, AkBankID &out_bankID) |
AKSOUNDENGINE_API AKRESULT | DecodeBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkMemPoolId in_uPoolForDecodedBank, void *&out_pDecodedBankPtr, AkUInt32 &out_uDecodedBankSize) |
AKSOUNDENGINE_API AKRESULT | LoadBank (const char *in_pszString, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkMemPoolId in_memPoolId, AkBankID &out_bankID) |
AKSOUNDENGINE_API AKRESULT | LoadBank (AkBankID in_bankID, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkMemPoolId in_memPoolId) |
AKSOUNDENGINE_API AKRESULT | LoadBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkBankID &out_bankID) |
AKSOUNDENGINE_API AKRESULT | LoadBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkMemPoolId in_uPoolForBankMedia, AkBankID &out_bankID) |
AKSOUNDENGINE_API AKRESULT | UnloadBank (const char *in_pszString, const void *in_pInMemoryBankPtr, AkMemPoolId *out_pMemPoolId=NULL) |
AKSOUNDENGINE_API AKRESULT | UnloadBank (AkBankID in_bankID, const void *in_pInMemoryBankPtr, AkMemPoolId *out_pMemPoolId=NULL) |
AKSOUNDENGINE_API AKRESULT | UnloadBank (const char *in_pszString, const void *in_pInMemoryBankPtr, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie) |
AKSOUNDENGINE_API AKRESULT | UnloadBank (AkBankID in_bankID, const void *in_pInMemoryBankPtr, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie) |
AKSOUNDENGINE_API void | CancelBankCallbackCookie (void *in_pCookie) |
AKSOUNDENGINE_API AKRESULT | PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, const char *in_pszString, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All) |
AKSOUNDENGINE_API AKRESULT | PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, AkBankID in_bankID, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All) |
AKSOUNDENGINE_API AKRESULT | PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, const char *in_pszString, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All) |
AKSOUNDENGINE_API AKRESULT | PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, AkBankID in_bankID, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All) |
AKSOUNDENGINE_API AKRESULT | ClearPreparedEvents () |
AKSOUNDENGINE_API AKRESULT | PrepareEvent (PreparationType in_PreparationType, const char **in_ppszString, AkUInt32 in_uNumEvent) |
AKSOUNDENGINE_API AKRESULT | PrepareEvent (PreparationType in_PreparationType, AkUniqueID *in_pEventID, AkUInt32 in_uNumEvent) |
AKSOUNDENGINE_API AKRESULT | PrepareEvent (PreparationType in_PreparationType, const char **in_ppszString, AkUInt32 in_uNumEvent, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie) |
AKSOUNDENGINE_API AKRESULT | PrepareEvent (PreparationType in_PreparationType, AkUniqueID *in_pEventID, AkUInt32 in_uNumEvent, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie) |
AKSOUNDENGINE_API AKRESULT | SetMedia (AkSourceSettings *in_pSourceSettings, AkUInt32 in_uNumSourceSettings) |
AKSOUNDENGINE_API AKRESULT | UnsetMedia (AkSourceSettings *in_pSourceSettings, AkUInt32 in_uNumSourceSettings) |
AKSOUNDENGINE_API AKRESULT | PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, const char *in_pszGroupName, const char **in_ppszGameSyncName, AkUInt32 in_uNumGameSyncs) |
AKSOUNDENGINE_API AKRESULT | PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, AkUInt32 in_GroupID, AkUInt32 *in_paGameSyncID, AkUInt32 in_uNumGameSyncs) |
AKSOUNDENGINE_API AKRESULT | PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, const char *in_pszGroupName, const char **in_ppszGameSyncName, AkUInt32 in_uNumGameSyncs, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie) |
AKSOUNDENGINE_API AKRESULT | PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, AkUInt32 in_GroupID, AkUInt32 *in_paGameSyncID, AkUInt32 in_uNumGameSyncs, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie) |
Audiokinetic sound engine namespace