目次

Wwise Unity Integration Documentation

This will call AkSoundEngine.SetState() whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it. [詳解]

AkDragDropTriggerHandler, IMigratableを継承しています。

公開変数類

const int  MAX_NB_TRIGGERS = 32
  Since our mask is a 32 bits integer, we can't have more than 32 triggers [詳解]
 
System.Collections.Generic.List< int >  triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
  List containing the enabled triggers. [詳解]
 
bool  useOtherObject = false
  This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. [詳解]
 

静的公開変数類

static System.Collections.Generic.Dictionary< uint, string >  triggerTypes = AkTriggerBase.GetAllDerivedTypes()
  Will contain the types of all the triggers derived from AkTriggerBase at runtime [詳解]
 

詳解

This will call AkSoundEngine.SetState() whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.

参照