During the development of an AAA title, there will be tons of sound works, like interactive music pieces, dialogs, and sound effects.
In order to optimize the workflow and the game audio pipeline, I am wondering if it is possible to have 3 different people take charge of them, respecitvely?
For example, the dialog audio guy starts up his own Wwise project with only dialog integrated in the hierarchy, meanwhile, the music audio guy also create his own Wwise project with only music pieces with their transition and stinger infomation, the same as sound effects audio guy. Finally, the audio director wanna import these 3 projects into his project and do some revise, then pass the combined project to the audio programmer.