Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

HowTo: Audio Ambience in Arbitrarily Complex Area

0 votes
I'm trying to solve the problem of creating a reliable ambience across several arbitrarily-shaped regions of a UE4 map.
These areas aren't generally bounded by splines since they might have holes in them or severe concavities (I've read the post about spline-based volumes).

The  Wwise solution that seems to fit is scattering a collection of positions into the world and using AkComponent's SetMultiplePositions() call to enable them for a certain sound source.

Is this a performant approach? Also, there seems to be a limit to the number of positions that can be set (around 1100) and would like to know why.

Finally, Is there a better solution within Wwise I'm overlooking for a large exterior open-world space of this sort? Thanks.
asked May 9, 2023 in General Discussion by Len W. (100 points)

Please sign-in or register to answer this question.

...