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Possibility of updating RTPC range, from in engine either in editor or in real time?

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Does anyone if you can change the max value of a wwise RTPC in engine in realtime? Or an editor tool maybe?

Our use case:
Our level designer is changing a number of enemies, which aligns with a value in a music system we have in wwise. I'd like to keep that number aligned, but can't think of how I'd do it, without the designer literally telling me he has changed the number etc.

It would be great if he could change a value in the Unity inspector, and then on Play or on some kind of checker tool, we could check if this number is changed from the default, and then update the RTPC range to match, with stretching any X positions that are impacted.

Maybe will have to jump in to wwise api tools, but would love some guidance on where to start looking.
asked Jun 12, 2023 in General Discussion by Maize W. (110 points)

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