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Why does Unreal Plugin modified .wproj?

0 votes

Greetings,

I think GenerateMultipleBanks will gen bunch of metadata file , and its useless for me ,I'd like to turn it off.

and I found those code in plugin will keep it on, is there any reason?  


bool SetStandardSettings(FString& ProjectContent)
    {
        static const TArray<PropertyToChange> PropertiesToAdd = {
            { TEXT("GenerateMultipleBanks"), TEXT("True"), TEXT("<Property Name=\"GenerateMultipleBanks\" Type=\"bool\" Value=\"True\"/>") },
            { TEXT("GenerateSoundBankJSON"), TEXT("True"), TEXT("<Property Name=\"GenerateSoundBankJSON\" Type=\"bool\" Value=\"True\"/>") },
            { TEXT("SoundBankGenerateEstimatedDuration"), TEXT("True"), TEXT("<Property Name=\"SoundBankGenerateEstimatedDuration\" Type=\"bool\" Value=\"True\"/>") },
            { TEXT("SoundBankGenerateMaxAttenuationInfo"), TEXT("True"), TEXT("<Property Name=\"SoundBankGenerateMaxAttenuationInfo\" Type=\"bool\" Value=\"True\"/>") },
            { TEXT("SoundBankGeneratePrintGUID"), TEXT("True"), TEXT("<Property Name=\"SoundBankGeneratePrintGUID\" Type=\"bool\" Value=\"True\"/>") },
            { TEXT("SoundBankGeneratePrintPath"), TEXT("True"), TEXT("<Property Name=\"SoundBankGeneratePrintPath\" Type=\"bool\" Value=\"True\"/>") },
            { TEXT("CopyLooseStreamedMedia"), TEXT("True"), TEXT("<Property Name=\"CopyLooseStreamedMedia\" Type=\"bool\" Value=\"True\"/>") },
            { TEXT("RemoveUnusedGeneratedFiles"), TEXT("True"), TEXT("<Property Name=\"RemoveUnusedGeneratedFiles\" Type=\"bool\" Value=\"True\"/>") },
        };

        return InsertProperties(PropertiesToAdd, ProjectContent);
    }

 

asked Jun 15, 2023 in General Discussion by yangfan l. (120 points)

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