I'm currently playing around with Wwise and UE4 using blueprints and wanted to do a footstep system that switches depending on the surface type. (I've managed to do this using UE4 own audio engine) I'm kind of struggling figuring out how to do this using wwise as a plugin.
My Wwise event is a simple switch container that contains two random containers for each surface type. (Wood and Concrete)
I've been using notify events in my animation.
http://postimg.org/image/fohlg0d1t/full/
I am then using this blueprint to pass my surface types as my character is passing over them (I'm using physical materials for this)
http://postimg.org/image/3zc85t4nr/full/
The problem that I'm having is that I don't know how to reference my footstep event to connect to my set switch node in my animation blueprint of my character. Does anyone know how to do this? Or point me to some kind of documentation of how to do this.
Thank you!