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iOS崩溃 wwise版本2019.2.9.7459

0 votes
设备机型:iPhone 11 Pro Max

系统版本:14.5.1 (18E212)

wwise版本:2019.2.9.7459

unity版本:2019.4.13f1
 

以下是崩溃日志

UnityFramework
CAkEffectsMgr::Init(char*) (AkEffectsMgr.cpp:86)
UnityFramework
Network::SameEndianAsNetwork() + 15218947370466508448
UnityFramework
CAkLEngine::SoftwareInit() (AkLEngine_SoftwarePipeline.cpp:81)
UnityFramework
CAkLEngine::Init() (AkLEngine.cpp:65)
UnityFramework
Init (AkAudioLib.cpp:5683)
UnityFramework
Init (AkSoundEngineStubs.cpp:499)
UnityFramework
AkWwiseInitializationSettings_deu_m2060A0DB3BDA67010A55E13BF45D2868A62472CD (Assembly-CSharp2.cpp:0)
UnityFramework
RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017 (Il2CppInvokerTable.cpp:42885)
UnityFramework
il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) (Runtime.cpp:553)
UnityFramework
scripting_method_invoke (ScriptingApi_Il2Cpp.cpp:285)
UnityFramework
Invoke (ScriptingInvocation.cpp:273)
UnityFramework
AddToManager (MonoBehaviour.cpp:1442)
UnityFramework
AwakeFromLoad (MonoBehaviour.cpp:1310)
UnityFramework
InvokeAwakeFromLoad (AwakeFromLoadQueue.cpp:509)
UnityFramework
AwakeFromLoad (AwakeFromLoadQueue.cpp:326)
UnityFramework
ActivateAwakeRecursively (AwakeFromLoadQueue.h:0)
UnityFramework
GameObject_CUSTOM_SetActive (CoreBindings.gen.cpp:39531)
UnityFramework
a_jb_mD9A00E2922CD745B14C6FC0B2F1A0A81973FC0F4 (Assembly-CSharp29.cpp:7795)
UnityFramework
Action_Invoke_mC8D676E5DDF967EC5D23DD0E96FB52AA499817FD (mscorlib2.cpp:16261)
UnityFramework
Action_1_Invoke_mB86FC1B303E77C41ED0E94FC3592A9CF8DA571D5_gshared (Generics3.cpp:0)
UnityFramework
beg_ihr_m520F6A05D30E9552BA313C4AE9C780339C828E38 (Assembly-CSharp4.cpp:2501)
UnityFramework
beg_ihp_mE83FE267CD05949190C15FCA7FE68C4FBF673B39 (Assembly-CSharp4.cpp:0)
UnityFramework
c_MoveNext_mBD9CF44DAAC0F0CE81F89B766989233D43728896 (Assembly-CSharp4.cpp:2470)
UnityFramework
SetupCoroutine_InvokeMoveNext_m9106BA4E8AE0E794B17F184F1021A53F1D071F31 (UnityEngine.CoreModule2.cpp:25020)
UnityFramework
RuntimeInvoker_FalseVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017_RuntimeObject_IntPtr_t (Il2CppInvokerTable.cpp:49731)
UnityFramework
il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) (Runtime.cpp:553)
UnityFramework
scripting_method_invoke (ScriptingApi_Il2Cpp.cpp:285)
UnityFramework
Invoke (ScriptingInvocation.cpp:273)
UnityFramework
InvokeMoveNext (Coroutine.cpp:248)
UnityFramework
Run (Coroutine.cpp:272)
UnityFramework
InvokeCoroutine (AsyncOperation.cpp:21)
UnityFramework
UpdatePreloadingSingleStep (PreloadManager.cpp:409)
UnityFramework
UpdatePreloading (PreloadManager.cpp:525)
UnityFramework
ExecutePlayerLoop (PlayerLoop.cpp:0)
UnityFramework
ExecutePlayerLoop (PlayerLoop.cpp:355)
UnityFramework
PlayerLoop (PlayerLoop.cpp:434)
UnityFramework
UnityPlayerLoopImpl (LibEntryPoint.mm:0)
UnityFramework
UnityRepaint (UnityAppController+Rendering.mm:285)
UnityFramework
-[UnityAppController(Rendering) repaintDisplayLink] (UnityAppController+Rendering.mm:72)
QuartzCore
0x0000000199070000 + 85688
UIKitCore
UIApplicationMain + 11386262591538987176
UnityFramework
0x0000000103624000 + 5367213234430511992
amld
main (main.mm:28)
libdyld.dylib
0x0000000195a5c000 + 7416
asked May 11, 2021 in General Discussion by zhang w. (100 points)

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