Wwise バージョン
  • Sample Project
  • Wwise SDK
  • Wwise Unityインテグレーション
  • Wwise Unreal インテグレーション
  • Wwiseの基本的なアプローチ
  • Wwiseヘルプ

その他のドキュメント

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

技能検定コース

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

その他のソース

  • ウェブサイト
  • 動画
  • プラグイン
  • クリエイターズディレクトリ
  • Q&A
  • ブログ
Wednesday, August 7th at 12pm ET / 9am PT On Wednesday, we?ll be joined by special guest Harvey Scott, who?ll be diving deep into dynamic mixing for Helldivers 2. Be sure to tune in with your questions! 00:00:00 False Start 00:08:58 Livestream Start - Overview 00:09:42 Wwise 2024.1 Beta 1 00:14:30 Audiokinetic News 00:18:10 Wwise Community Spotlight 00:20:24 Audiokinetic in the Community 00:25:05 ...
Dive into the explosive soundscape of Helldivers 2 with Harvey Scott (Senior Sound Designer at Sony Interactive Entertainment) and Damian O'Sullivan (Dialogue Designer at PlayStation Studios) at Wwise Tour 2024 Shanghai! Discover the know-how behind the game's immersive mix as they break down their challenges, Wwise solutions, and the universal mixing strategies you can apply to any game. Whether ...
VARUT REMIX
クリエイターズディレクトリ
Table of ContentsUsing an Existing Music Segment as a TemplateCopying the Template ObjectClearing the ClipsBatch-Renaming the Music TracksImporting Audio Files to Music TracksImporting Multiple Files to Music Sub-TracksCombining Sequential and Layered StructuresFinishing the Combat MusicImporting the Remaining AssetsBuilding the Playlist Structure Now that you have a fundamental understanding of ...
Sometimes it is necessary to mix various sources into a single chat signal before it is sent to other players in the chat room. For example, one of the players might be able to act as a DJ for the rest of the group. In this case, the music might come from many different sources, so it is best to set the GME Send effect plug-in to a bus instead of to each individual ...
This Contents Editor gives you quick access to some of the most common properties associated with objects within the Actor-Mixer. Interface Element Description Click the Configure Columns shortcut (right-click) option from the column header band. The Object Property Settings opens. Specify which columns to display and their order. [name] The name of the object. Inclusion ...
Hi folks, This question is essentially in 2 parts, but both relate to the audio options available to the user from within the settings/options menu. The first relates to Speaker Configuration/Audio Output, the second is regarding user selectable mix presets, both of which are often seen in the Audio Options menu of most AA-AAA titles. Although always slightly different, most titles offer a multitude ...
We have updated the Facebook SDK to v7.16.1 and are getting an error in the Xcode linking about duplicate symbol 'DSP::ConstantPowerChannelMixdown(AkAudioBuffer*, unsigned int, unsigned int, float*, float, float)' in libAkSoundEngine.a(ConstantPowerChannelMixdown.o). We were not getting that when using an earlier FacebookSDK. Is this a known issue? We are currently using Unity 2017.4.16f1 and Wwise ...
I'd like to use Playback Priority to allow only 20 loops (infinite continuous random containers) at a time. So, low priority loops stop playing, but once their priority climbs up they start playing again. Main question here: Can this be done without using Virtual Voices? My problem is, that some HRTF Mixer Plugins don't have a priority system, e.g. they don't exclude Virtual Voices from their ...
Simon-Melesse RELAVE
クリエイターズディレクトリ
I am an autodidactic music composer since more than 10 years, I create immersives soundscapes and I also do foleys & Sound design. I am Currently creating original music with computer assisted music, i am confirmed as a record engineer, mix engineer and sound design for synchro work (short films, Interactive apps & more), My wide range of experience in the audio domain gives me a powerful ...
Juan Salazar
クリエイターズディレクトリ
Highly skilled sound editor with over 15 years of experience in television, social media, commercials, and sports broadcasting. Proven ability to deliver exceptional audio quality in fast-paced environments, ensuring an engaging and immersive viewer experience. Proficient in operating a wide range of audio consoles, mixing live events, and utilizing various audio software and plugins. Two-time Emmy ...
Arturo C. Vera
クリエイターズディレクトリ
Music Composer SFX & Foley Audio Programmer - Wwise Integrarton Sound Engineer: Sound Recoding, Editig, Mixing & mastering.
Matthias Köhler
クリエイターズディレクトリ
I am an experienced Audio Engineer and Game Audio Designer with a fully equipped studio, featuring over 100 iconic synthesizers from the last 50 years and a comprehensive analog modular system. My expertise spans music composition, sound design and production, from recording to mixing and mastering, using top-tier analog & digital equipment. I’ve worked with numerous artists, released many tracks ...
HelloI'm a beginner!1. Does Wwise or any other program have the ability to automatically up-mix the sounds of existing VR contents? I'd like to upgrade from the Streo format to the 5.1 surround format.2. Is there a delay that gives a reverberation effect using HRTF? (I want to give a reverberation effect to the speaker.) 
https://www.youtube.com/watch?v=m3fj82wmCN0&list=PLXMeprTk4ORPcG9rd_lilElZERqhtcEFU&index=14I was following the Mixing Desk tutorial above while using Wwise 2019, but when the Master Audio Bus objects are moved into the new "Busses" mixing desk (at around timestamp 4:52). When it's done in the video, the "Editing States" box on the top of the mixing desk window becomes inhabited with "PlayerLife.
Krishanu Moitra
クリエイターズディレクトリ
I am an Award Winning Sound Designer based in Mumbai, Maharashtra, India. I have a total of 6 to 7 years of working experience. I specialize in Film & Game Sound Post Production. My expertise lies in verticals such as Dialogue Editing, Sound FX Editing, Foley Recording & Editing, Re-recording Mixing and ADR Recording.
James Pennington
クリエイターズディレクトリ
for a YT content creator focused on creating Daggerfall based video content. I chose to be credited as my online name, Bytemixer.
Jake Wellborn
クリエイターズディレクトリ
Hello! I am a sound designer, sound mixer, and music composer from Anchorage, Alaska. I have been working in the audio and music field since 2017 with networks such as ABC, Hulu, HBO Max, Amazon Prime, and more!
 I've installed both the xlm and dll files in the folder directed but I'm still not getting the spatializer plug in in the mixer plug in the menu under the audio bus property editor. And ideas on what I could do next? I've updated wwise and my computer just in case it was the issue with no success. in the Audio Bus Property Editor, if you don't see the Mixer Plug-In tab, you have to enable it ...
Mike Pipgras
クリエイターズディレクトリ
Nearly 20-year Audio Post Production Professional. Re-Recording Mixer, Supervising Sound Editor/Designer.