Wwise バージョン
- Sample Project
- Wwise SDK
- Wwise Unityインテグレーション
- Wwise Unreal インテグレーション
- Wwiseの基本的なアプローチ
- Wwiseヘルプ
その他のドキュメント
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
技能検定コース
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
その他のソース
- ウェブサイト
- 動画
- プラグイン
- クリエイターズディレクトリ
- Q&A
- ブログ
the App Store and can be viewed using this link. For questions regarding your own content, Robert and myself both can be contacted via our webpage.
projects from a Strata rendered audio file and we first implemented it in Wwise and in REAPER. With this working well, we contacted Soundly, Soundminer, and Basehead and asked them if they could implement the “Open associated Strata projects in REAPER” functionality in their product. Here’s the status on that: Soundly: The feature is now available with the latest version, Soundminer: The feature ...
“Much more than I'd hoped for.” 94% of responses to this question were positive! As for the negative responses, we’ve already contacted the individuals for clarification. They were either misunderstandings of the question or of what Strata is, which we were able to resolve to their satisfaction. Question 5: Could you please provide a star rating for the following functionalities? There’s plenty ...
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ウェブサイト
the Site, Audiokinetic or its suppliers or licensors. If you believe that someone has violated these Terms of Use, you may contact Audiokinetic. Audiokinetic may decide, in its discretion, to investigate the report and decide, in its sole discretion, to take any action relating to that report. Audiokinetic does not have any obligation or liability to you for the performance or non-performance of those ...
Build the Native Integration Plug-in from Source
Wwise Unityインテグレーション
integrating changes to the sound engine or modifying the C++ code that interfaces with it. In such rare cases, we recommend contacting support before proceeding. The build process performs the following task: The Wwise SDK libraries are wrapped into a single library as the Unity plug-in, a dynamic library (.dll) on Windows, a loadable bundle (.bundle) on Mac OS X, a static library (.a) on iOS, or ...
while saving game developers time and money across the audio production of any game title. For more information, please contact: Alexandre Lainesse, on behalf of Audiokinetic High Road Communications 514-908-0110, ext. 310 alex.lainesse@highroad.com
productivity and creativity while saving game developers time and money across the audio production of any game title. Media Contact: Derek Asato The Bohle Company 310-785-0515 x201 derek@bohle.com
audience by providing the best technologies in the industry. www.siliconstudio.co.jp For more information, please contact: Alexandre Lainesse, on behalf of Audiokinetic High Road Communications 514-908-0110, ext. 310 alex.lainesse@highroad.com
Audiokinetic is headquartered in Montreal, QC, Canada. www.audiokinetic.com For additional information, please contact: Jacques Deveau Audiokinetic Tel: 514-499-9100 - ext. 230
Audiokinetic is headquartered in Montreal, QC, Canada.www.audiokinetic.com - 30 - For additional information, please contact: Martin H. Klein Audiokinetic Tel: 514-499-9100 #202
Wwise 2011.2.1 Now Available Wwise 2011.2.1 is now available for download (released on September 21st 2011). It contains a few bug fixes. See the release notes for more information, and if you have any questions, feel free to contact us. You might also want to look at the Wwise 2011.2 page for information on the major release.
in Unity Pro 3 Game Development Tool A beta integration of Wwise for Unity Pro 3.4 for PC is now available. Please contact us if you want to try it. Native Support for RSX™ Streaming on PS3 Sound-SFX and Sound-Voice can be set from the user interface to stream from RSX memory on PS3. Additionally, the Wwise File Packager can be set to automatically create RSX packages with ...
integrated by customers in upcoming projects. Authorized Developers interested in getting access to Wwise for Nintendo 3DS can contact us. About Audiokinetic Audiokinetic provides powerful and flexible audio solutions for the video game industry. Wwise, our award winning, audio pipeline solution, is setting new standards in audio production. This cost-efficient middleware increases productivity ...
more information on what was fixed in 2010.1.3 as well as what was introduced in 2010.1. If you have any questions, please contact us.
more information on what was fixed in 2010.1.2 as well as what was introduced in 2010.1. If you have any questions, please contact us.
New SoundSeed Promotion Buy one SoundSeed module and get the second module for free. Purchase SoundSeed Impact before December 31st, 2009 and get SoundSeed Air for free - or vice-versa. Contact us for details, or to place your order.
as well as other exciting, but as yet unannounced, projects. www.frontier.co.uk For additional information, please contact: Karine Légeron Audiokinetic Tel: 514-499-9100 - ext 260 Email: klegeron@audiokinetic.com Frontier: Alison Beasley Lincoln Beasley +44 (0)1608 645756 Email: alison@lincolnbeasley.co.uk
while saving game developers time and money across the audio production of any game title. For more information, please contact: Alexandre Lainesse, on behalf of AudiokineticHigh Road Communications514-908-0110, ext. 310 alex.lainesse@highroad.com
while saving game developers time and money across the audio production of any game title. For more information, please contact: Nathalie Bouchard 514-928-5266 nbouchard@audiokinetic.com
while saving game developers time and money across the audio production of any game title. For more information, please contact: Nathalie Bouchard 514-928-5266