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SoundBank Generation Log

The SoundBank Generation Log displays information about issues or potential issues that were found during the generation process. Some of the types of issues you may encounter are as follows:

  • The custom post-generation executable can't be found. In this case, the custom post-generation step that you specified will not be performed.

  • A generated SoundBank references data or media in another SoundBank that is not being generated. In this case, the referenced SoundBank will automatically be generated.

  • If media files are duplicated in more than one SoundBanks. This is just a warning to help you find and remove the duplicated media files.

  • If a sound object references a media file that cannot be found in any of the generated SoundBanks. In this case, the sound object will not be playable in game.

  • If a SoundBank contains a reference to an event or object that has been unloaded from the project. In this case, you can resolve the problem by loading the corresponding work units back into the project.

[Note] Note

For a complete description of each issue along with information on how to resolve these issues, refer to Troubleshooting SoundBank Issues Encountered During Generation.

If you no longer want specific warnings or messages to appear in the SoundBank Generation Log, you can add these warnings and messages to the Log Ignore List, which will prevent them from appearing in the log. For more information on adding warnings and messages to the Log Ignore List, refer to Adding Messages to the Log Ignore List. You can manage the Log Ignore List in the Project Settings dialog box. For more information, refer to Managing Messages that Appear in the Logs.

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note] Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

(Type - Color)

Displays the color associated with the different types of messages. The following types exist in the SoundBank Log:

White - For general messages, generally not impacting the integrity of the current operation.

Yellow - For warnings, potentially impacting the integrity of the current operation.

Red - For errors, impacting the integrity of the current operation.

Black - For fatal errors, impacting the completion of the current operation.

[Note] Note

You can change the severity of most messages appearing in the SoundBank log. For more information, refer to Changing the Severity of Messages in the Log.

Time

The time the warning, error, or message was generated.

ID

The ID assigned to the particular error, warning, or message.

Message

A description of the issue that was encountered while the SoundBank was being generated.

Platform

The platform on which the issue was found.

Parameters

A list of project elements that are related to the error, warning, or message.

You can double-click a project element to load it into its editor.

 

Copies the information in the log to the Windows clipboard so that you can paste the information into a new file.


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