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Register a game object. Registering a game object twice does nothing. Unregistering it once unregisters it no matter how many times it has been registered. See AK::SoundEngine::RegisterGameObj
.
Graphical User Interface.
Name | Type | Description |
---|---|---|
gameObject * | integer | ID of the game object to be registered. |
name * | string | Name of the game object (for monitoring purpose). |
(Required *)
description : ID of the game object to be registered.
type : integer
minimum : 0
maximum : 18446744073709551615
type : string
description : Name of the game object (for monitoring purpose).
Registers the "MyGameObjectName" game object.
{ "gameObject": 1122334, "name": "MyGameObjectName" }
{}
{ "type": "object", "properties": { "gameObject": { "description": "ID of the game object to be registered.", "type": "integer", "minimum": 0, "maximum": 18446744073709551615 }, "name": { "type": "string", "description": "Name of the game object (for monitoring purpose)." } }, "required": [ "gameObject", "name" ], "additionalProperties": false }
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }
{ "type": "object", "properties": {}, "additionalProperties": false }
Document version : 1
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