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Wwise SDK 2018.1.11
AkDynamicDialogue.h
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27 
28 #ifndef _AK_SOUNDENGINE_AKDYNAMICDIALOGUE_H
29 #define _AK_SOUNDENGINE_AKDYNAMICDIALOGUE_H
30 
32 
33 /// Callback prototype used with dialogue event resolution. This function is called
34 /// for every candidate in a ResolveDialogueEvent execution.
35 /// \return true to accept candidate, false to reject.
36 /// \sa
37 /// - AK::SoundEngine::DynamicDialogue::ResolveDialogueEvent()
39  AkUniqueID in_idEvent,
40  AkUniqueID in_idCandidate,
41  void* in_cookie
42  );
43 
44 namespace AK
45 {
46  namespace SoundEngine
47  {
48  /// Dynamic Dialogue namespace
49  /// \remarks The functions in this namespace are thread-safe, unless stated otherwise.
50  namespace DynamicDialogue
51  {
52  /// Resolve a dialogue event into an audio node ID based on the specified argument path.
53  /// \return Unique ID of audio node, or AK_INVALID_UNIQUE_ID if no audio node is defined for specified argument path
55  AkUniqueID in_eventID, ///< Unique ID of dialogue event
56  AkArgumentValueID* in_aArgumentValues, ///< Argument path, as array of argument value IDs. AK_FALLBACK_ARGUMENTVALUE_ID indicates a fallback argument value
57  AkUInt32 in_uNumArguments, ///< Number of argument value IDs in in_aArgumentValues
58  AkPlayingID in_idSequence = AK_INVALID_PLAYING_ID, ///< Optional sequence ID in which the token will be inserted (for profiling purposes)
59  AkCandidateCallbackFunc in_candidateCallbackFunc = NULL, ///< Optional callback for candidate validation based on custom criteria
60  void* in_pCookie = NULL ///< Callback cookie (reserved to user, passed to the callback function)
61  );
62 
63 #ifdef AK_SUPPORT_WCHAR
64  /// Resolve a dialogue event into an audio node ID based on the specified argument path.
65  /// \return Unique ID of audio node, or AK_INVALID_UNIQUE_ID if no audio node is defined for specified argument path
67  const wchar_t* in_pszEventName, ///< Name of dialogue event
68  const wchar_t** in_aArgumentValueNames, ///< Argument path, as array of argument value names. L"" indicates a fallback argument value
69  AkUInt32 in_uNumArguments, ///< Number of argument value names in in_aArgumentValueNames
70  AkPlayingID in_idSequence = AK_INVALID_PLAYING_ID, ///< Optional sequence ID in which the token will be inserted (for profiling purposes)
71  AkCandidateCallbackFunc in_candidateCallbackFunc = NULL, ///< Optional callback for candidate validation based on custom criteria
72  void* in_pCookie = NULL ///< Callback cookie (reserved to user, passed to the callback function)
73  );
74 #endif //AK_SUPPORT_WCHAR
75 
76  /// Resolve a dialogue event into an audio node ID based on the specified argument path.
77  /// \return Unique ID of audio node, or AK_INVALID_UNIQUE_ID if no audio node is defined for specified argument path
79  const char* in_pszEventName, ///< Name of dialogue event
80  const char** in_aArgumentValueNames, ///< Argument path, as array of argument value names. "" indicates a fallback argument value
81  AkUInt32 in_uNumArguments, ///< Number of argument value names in in_aArgumentValueNames
82  AkPlayingID in_idSequence = AK_INVALID_PLAYING_ID, ///< Optional sequence ID in which the token will be inserted (for profiling purposes)
83  AkCandidateCallbackFunc in_candidateCallbackFunc = NULL, ///< Optional callback for candidate validation based on custom criteria
84  void* in_pCookie = NULL ///< Callback cookie (reserved to user, passed to the callback function)
85  );
86 
87  /// Get the value of a custom property of integer or boolean type.
88  /// \return AK_PartialSuccess if the event was found but no matching custom property was found on this object. Note that it could mean this value is the default value.
90  AkUniqueID in_eventID, ///< Unique ID of dialogue event
91  AkUInt32 in_uPropID, ///< Property ID of your custom property found under the Custom Properties tab of the Wwise project settings.
92  AkInt32& out_iValue ///< Property Value
93  );
94 
95  /// Get the value of a custom property of real type.
96  /// \return AK_PartialSuccess if the event was found but no matching custom property was found on this object. Note that it could mean this value is the default value.
98  AkUniqueID in_eventID, ///< Unique ID of dialogue event
99  AkUInt32 in_uPropID, ///< Property ID of your custom property found under the Custom Properties tab of the Wwise project settings.
100  AkReal32& out_fValue ///< Property Value
101  );
102  }
103  }
104 }
105 
106 #endif // _AK_SOUNDENGINE_AKDYNAMICDIALOGUE_H
#define AK_CALLBACK(__TYPE__, __NAME__)
AKRESULT
Standard function call result.
Definition: AkTypes.h:126
Audiokinetic namespace.
#define AK_EXTERNAPIFUNC(__TYPE__, __NAME__)
bool(* AkCandidateCallbackFunc)(AkUniqueID in_idEvent, AkUniqueID in_idCandidate, void *in_cookie)
AkUInt32 AkUniqueID
Unique 32-bit ID.
Definition: AkTypes.h:62
int32_t AkInt32
Signed 32-bit integer.
Definition: AkTypes.h:92
AkUniqueID __cdecl ResolveDialogueEvent(AkUniqueID in_eventID, AkArgumentValueID *in_aArgumentValues, AkUInt32 in_uNumArguments, AkPlayingID in_idSequence=AK_INVALID_PLAYING_ID, AkCandidateCallbackFunc in_candidateCallbackFunc=NULL, void *in_pCookie=NULL)
AkUInt32 AkArgumentValueID
Argument value ID.
Definition: AkTypes.h:89
#define NULL
Definition: AkTypes.h:49
static const AkPlayingID AK_INVALID_PLAYING_ID
Invalid playing ID.
Definition: AkTypes.h:101
AkUInt32 AkPlayingID
Playing ID.
Definition: AkTypes.h:65
AKRESULT __cdecl GetDialogueEventCustomPropertyValue(AkUniqueID in_eventID, AkUInt32 in_uPropID, AkInt32 &out_iValue)
uint32_t AkUInt32
Unsigned 32-bit integer.
Definition: AkTypes.h:79
float AkReal32
32-bit floating point
Definition: AkTypes.h:97