버전
Wwise SDK 2019.1.11
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Unregister a game object. Registering a game object twice does nothing. Unregistering it once unregisters it no matter how many times it has been registered. Unregistering a game object while it is in use is allowed, but the control over the parameters of this game object is lost. For example, say a sound associated with this game object is a 3D moving sound. It will stop moving when the game object is unregistered, and there will be no way to regain control over the game object. See AK::SoundEngine::UnregisterGameObj
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Name | Type | Description |
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gameObject * | integer | ID of the game object to be unregistered. Use AK_INVALID_GAME_OBJECT to unregister all game objects.A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
(Required *)
Refer to Wwise Authoring API (WAAPI, Wwise 저작 API) 사용하기 for more information about WAAPI.
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