Wwise SDK 2019.1.11
_ak_spatial_audio_types_8h_source
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Wwise SDK 2019.1.11
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AkSpatialAudioTypes.h
74 typedef AkString<ArrayPoolSpatialAudio, wchar_t> WString; ///< Wide string type for use in Wwise Spatial Audio
75 typedef AkString<ArrayPoolSpatialAudio, AkOSChar> OsString; ///< OS string type for use in Wwise Spatial Audio
76 typedef AkString<ArrayPoolSpatialAudio, char> String; ///< String type for use in Wwise Spatial Audio
123 /// Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's
124 /// that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that
125 /// represent rooms using AkRoomID's provided by the client; AkRoomID's are convertied to AkGameObjectID's by calling AsGameObjectID().
131 /// A game object ID that is in the reserved range, used for 'outdoor' rooms, ie when not in a room.
144 AkGameObjectID AsGameObjectID() const { return IsValid() ? (AkGameObjectID)id : OutdoorsGameObjID; }
147 ///< Unique ID for portals. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing portal ID's
148 /// that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that
bool operator>(AkSpatialAudioID rhs) const
Definition: AkSpatialAudioTypes.h:108
Definition: AkArray.h:73
AkDbString< ArrayPoolSpatialAudio, char, CAkLock > DbString
Instanced string type.
Definition: AkSpatialAudioTypes.h:77
bool operator==(AkSpatialAudioID rhs) const
Definition: AkSpatialAudioTypes.h:105
bool operator!=(AkSpatialAudioID rhs) const
Definition: AkSpatialAudioTypes.h:106
AkString< ArrayPoolSpatialAudio, AkOSChar > OsString
OS string type for use in Wwise Spatial Audio
Definition: AkSpatialAudioTypes.h:75
Definition: AkString.h:61
AkSpatialAudioID(const void *ptr)
Conversion from a pointer to a AkSpatialAudioID
Definition: AkSpatialAudioTypes.h:103
AkString< ArrayPoolSpatialAudio, char > String
String type for use in Wwise Spatial Audio
Definition: AkSpatialAudioTypes.h:76
AkGameObjectID AsGameObjectID() const
Conversion function used internally to convert AkRoomID's to AkGameObjectIDs.
Definition: AkSpatialAudioTypes.h:144
bool operator>=(AkSpatialAudioID rhs) const
Definition: AkSpatialAudioTypes.h:110
AkGameObjectID AsGameObjectID() const
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID.
Definition: AkSpatialAudioTypes.h:116
Base type for ID's used by Wwise spatial audio.
Definition: AkSpatialAudioTypes.h:95
bool operator<(AkSpatialAudioID rhs) const
Definition: AkSpatialAudioTypes.h:107
AkRoomID(const void *ptr)
Conversion from a pointer to a AkRoomID
Definition: AkSpatialAudioTypes.h:141
bool operator<=(AkSpatialAudioID rhs) const
Definition: AkSpatialAudioTypes.h:109
Definition: AkSpatialAudioTypes.h:130
static const AkGameObjectID OutdoorsGameObjID
A game object ID that is in the reserved range, used for 'outdoor' rooms, ie when not in a room.
Definition: AkSpatialAudioTypes.h:132
Definition: AkArray.h:49
Definition: AkString.h:264
AkString< ArrayPoolSpatialAudio, wchar_t > WString
Wide string type for use in Wwise Spatial Audio
Definition: AkSpatialAudioTypes.h:74
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