버전
Wwise SDK 2019.2.15
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Sets a listener's spatialization parameters. This lets you define listener-specific volume offsets for each audio channel. See AK::SoundEngine::SetListenerSpatialization
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Name | Type | Description |
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listener * | integer | Listener game object ID. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
spatialized * | boolean | Spatialization toggle (true: enable spatialization, false: disable spatialization). |
channelConfig * | integer | Channel configuration associated with volumeOffsets. Use AK::AkChannelConfig::Serialize to serialize the value.Unsigned Integer 32-bit. Range: [0,4294967295] |
volumeOffsets * | array | Array of per-speaker volume offsets, in dB. See AkSpeakerVolumes.h for how to manipulate this array. |
volumeOffsets [...] | number | Per-speaker volume offset. |
(Required *)
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