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Wwise SDK 2023.1.4
AkCallback.h 파일 참조

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클래스

struct  AkCallbackInfo
 
struct  AkEventCallbackInfo
 
struct  AkMIDIEventCallbackInfo
 
struct  AkMarkerCallbackInfo
 
struct  AkDurationCallbackInfo
 
struct  AkDynamicSequenceItemCallbackInfo
 
struct  AkSpeakerVolumeMatrixCallbackInfo
 
struct  AkBusMeteringCallbackInfo
 
struct  AkOutputDeviceMeteringCallbackInfo
 
struct  AkMusicPlaylistCallbackInfo
 
struct  AkSegmentInfo
 Structure used to query info on active playing segments. 더 자세히 ...
 
struct  AkMusicSyncCallbackInfo
 
struct  AkResourceMonitorDataSummary
 Resources data summary structure containing general information about the system 더 자세히 ...
 

네임스페이스

namespace  AK
 Audiokinetic namespace
 

타입정의

typedef void(* AkCallbackFunc) (AkCallbackType in_eType, AkCallbackInfo *in_pCallbackInfo)
 
typedef void(* AkBusCallbackFunc) (AkSpeakerVolumeMatrixCallbackInfo *in_pCallbackInfo)
 
typedef void(* AkBusMeteringCallbackFunc) (AkBusMeteringCallbackInfo *in_pCallbackInfo)
 
typedef void(* AkOutputDeviceMeteringCallbackFunc) (AkOutputDeviceMeteringCallbackInfo *in_pCallbackInfo)
 
typedef void(* AkBankCallbackFunc) (AkUInt32 in_bankID, const void *in_pInMemoryBankPtr, AKRESULT in_eLoadResult, void *in_pCookie)
 
typedef void(* AkGlobalCallbackFunc) (AK::IAkGlobalPluginContext *in_pContext, AkGlobalCallbackLocation in_eLocation, void *in_pCookie)
 
typedef void(* AkResourceMonitorCallbackFunc) (const AkResourceMonitorDataSummary *in_pdataSummary)
 
typedef void(* AK::AkDeviceStatusCallbackFunc) (AK::IAkGlobalPluginContext *in_pContext, AkUniqueID in_idAudioDeviceShareset, AkUInt32 in_idDeviceID, AkAudioDeviceEvent in_idEvent, AKRESULT in_AkResult)
 
typedef void(* AkCaptureCallbackFunc) (AkAudioBuffer &in_CaptureBuffer, AkOutputDeviceID in_idOutput, void *in_pCookie)
 

열거형 타입

enum  AkCallbackType {
  AK_EndOfEvent = 0x0001, AK_EndOfDynamicSequenceItem = 0x0002, AK_Marker = 0x0004, AK_Duration = 0x0008,
  AK_SpeakerVolumeMatrix = 0x0010, AK_Starvation = 0x0020, AK_MusicPlaylistSelect = 0x0040, AK_MusicPlayStarted = 0x0080,
  AK_MusicSyncBeat = 0x0100, AK_MusicSyncBar = 0x0200, AK_MusicSyncEntry = 0x0400, AK_MusicSyncExit = 0x0800,
  AK_MusicSyncGrid = 0x1000, AK_MusicSyncUserCue = 0x2000, AK_MusicSyncPoint = 0x4000, AK_MusicSyncAll = 0x7f00,
  AK_MIDIEvent = 0x10000, AK_CallbackBits = 0xfffff, AK_EnableGetSourcePlayPosition = 0x100000, AK_EnableGetMusicPlayPosition = 0x200000,
  AK_EnableGetSourceStreamBuffering = 0x400000
}
 Type of callback. Used as a bitfield in methods AK::SoundEngine::PostEvent() and AK::SoundEngine::DynamicSequence::Open(). 더 자세히 ...
 
enum  AkGlobalCallbackLocation {
  AkGlobalCallbackLocation_Register = (1 << 0), AkGlobalCallbackLocation_Begin = (1 << 1), AkGlobalCallbackLocation_PreProcessMessageQueueForRender = (1 << 2), AkGlobalCallbackLocation_PostMessagesProcessed = (1 << 3),
  AkGlobalCallbackLocation_BeginRender = (1 << 4), AkGlobalCallbackLocation_EndRender = (1 << 5), AkGlobalCallbackLocation_End = (1 << 6), AkGlobalCallbackLocation_Term = (1 << 7),
  AkGlobalCallbackLocation_Monitor = (1 << 8), AkGlobalCallbackLocation_MonitorRecap = (1 << 9), AkGlobalCallbackLocation_Init = (1 << 10), AkGlobalCallbackLocation_Suspend = (1 << 11),
  AkGlobalCallbackLocation_WakeupFromSuspend = (1 << 12), AkGlobalCallbackLocation_Num = 13
}
 Bit field of various locations in the audio processing loop where the game can be called back. 더 자세히 ...
 
enum  AK::AkAudioDeviceEvent { AK::AkAudioDeviceEvent_Initialization, AK::AkAudioDeviceEvent_Removal, AK::AkAudioDeviceEvent_SystemRemoval }
 

상세한 설명

Declaration of callback prototypes

AkCallback.h 파일에서 정의되었습니다.


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