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Wwise not working during build for Nintendo Switch

0 투표
Hi ! My team and I are facing a problem after building our game for Nintendo Switch. Everything works well for us on Windows, but we get this error message while testing our build for switch :

NullReferenceException: Object reference not set to an instance of an object.
at AkCommonPlatformSettings.get_AkInitializationSettings () [0x00000] in <00000000000000000000000000000000>:0
at AkWwiseInitializationSettings.InitializeSoundEngine () [0x00000] in <00000000000000000000000000000000>:0
at AkSoundEngineController.Init (AkInitializer akInitializer) [0x00000] in <00000000000000000000000000000000>:0
at AkInitializer.OnEnable () [0x00000] in <00000000000000000000000000000000>:0

We have all the correct licences and the Soundbanks paths are working for us, so we don't know where this error could be from.

Thanks for your help !
문의 2023 1월 13 General Discussion Jérôme Y. (100 포인트) 로 부터
We are running into the same issue when bumping the version to 2022.1.1. We are building for iOS and Android tho.

Have you managed to resolve the issue?

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