Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

WWise does not compile on PS5 and UE5.1

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Hi all.

We've upgraded the project from UE 5.0 and WWise 2021.1.9.7847.2311 to UE 5.1 and WWise 2022.1.1.8100.2529 as a project plugin described here: https://www.audiokinetic.com/qa/11062/ue5-1-support-wwise-roadmap

We can't build the project on PS5 as the compilation fails with missing references (partial log attached as img below). We're targeting PC and XSX as well, and we can build on those platforms without issues.

Any help would be greatly appreciated.

Best regards.

Here is the partial log from Unreal Build Tool (there is a bit more, but it hits the characters limit):
[999/1002] Compile Module.Engine.89_of_94.cpp
[1000/1002] prospero-clang GAME_MODULE_NAME.self
prospero-lld: error: undefined symbol: AK::Monitor::PostCodeVaList(AK::Monitor::ErrorCode, AK::Monitor::ErrorLevel, AK::Monitor::MsgContext, __va_list_tag*)
>>> referenced by WwiseMonitorAPI_2022_1.cpp:60 (PROJECT_PATH/Plugins/Wwise/Source/WwiseSoundEngine_2022_1/Private/Wwise/API_2022_1\WwiseMonitorAPI_2022_1.cpp:60)
>>>               PROJECT_PATH/Intermediate/Build/PS5/GAME_MODULE_NAME/Development/WwiseSoundEngine_2022_1/Module.WwiseSoundEngine_2022_1.cpp.o:(FWwiseMonitorAPI_2022_1::PostCodeVaList(AK::Monitor::ErrorCode, AK::Monitor::ErrorLevel, AK::Monitor::MsgContext, __va_list_tag*))
prospero-lld: error: undefined symbol: AK::Monitor::AddTranslator(AkErrorMessageTranslator*, bool)
>>> referenced by WwiseMonitorAPI_2022_1.cpp:106 (PROJECT_PATH/Plugins/Wwise/Source/WwiseSoundEngine_2022_1/Private/Wwise/API_2022_1\WwiseMonitorAPI_2022_1.cpp:106)
>>>               PROJECT_PATH/Intermediate/Build/PS5/GAME_MODULE_NAME/Development/WwiseSoundEngine_2022_1/Module.WwiseSoundEngine_2022_1.cpp.o:(FWwiseMonitorAPI_2022_1::AddTranslator(AkErrorMessageTranslator*, bool))
prospero-lld: error: undefined symbol: AK::Monitor::ResetTranslator()
>>> referenced by WwiseMonitorAPI_2022_1.cpp:113 (PROJECT_PATH/Plugins/Wwise/Source/WwiseSoundEngine_2022_1/Private/Wwise/API_2022_1\WwiseMonitorAPI_2022_1.cpp:113)
>>>               PROJECT_PATH/Intermediate/Build/PS5/GAME_MODULE_NAME/Development/WwiseSoundEngine_2022_1/Module.WwiseSoundEngine_2022_1.cpp.o:(FWwiseMonitorAPI_2022_1::ResetTranslator())
prospero-lld: error: undefined symbol: AK::SoundEngine::SetPosition(unsigned long, AkWorldTransform const&, AkSetPositionFlags)
>>> referenced by WwiseSoundEngineAPI_2022_1.cpp:722 (PROJECT_PATH/Plugins/Wwise/Source/WwiseSoundEngine_2022_1/Private/Wwise/API_2022_1\WwiseSoundEngineAPI_2022_1.cpp:722)
>>>               PROJECT_PATH/Intermediate/Build/PS5/GAME_MODULE_NAME/Development/WwiseSoundEngine_2022_1/Module.WwiseSoundEngine_2022_1.cpp.o:(FWwiseSoundEngineAPI_2022_1::SetPosition(unsigned long, AkWorldTransform const&, AkSetPositionFlags))
prospero-lld: error: undefined symbol: AK::SoundEngine::SetMultiplePositions(unsigned long, AkWorldTransform const*, unsigned short, AK::SoundEngine::MultiPositionType, AkSetPositionFlags)
>>> referenced by WwiseSoundEngineAPI_2022_1.cpp:734 (PROJECT_PATH/Plugins/Wwise/Source/WwiseSoundEngine_2022_1/Private/Wwise/API_2022_1\WwiseSoundEngineAPI_2022_1.cpp:734)
>>>               PROJECT_PATH/Intermediate/Build/PS5/GAME_MODULE_NAME/Development/WwiseSoundEngine_2022_1/Module.WwiseSoundEngine_2022_1.cpp.o:(FWwiseSoundEngineAPI_2022_1::SetMultiplePositions(unsigned long, AkWorldTransform const*, unsigned short, AK::SoundEngine::MultiPositionType, AkSetPositionFlags))
prospero-lld: error: undefined symbol: AK::SoundEngine::SetMultiplePositions(unsigned long, AkChannelEmitter const*, unsigned short, AK::SoundEngine::MultiPositionType, AkSetPositionFlags)
>>> referenced by WwiseSoundEngineAPI_2022_1.cpp:746 (PROJECT_PATH/Plugins/Wwise/Source/WwiseSoundEngine_2022_1/Private/Wwise/API_2022_1\WwiseSoundEngineAPI_2022_1.cpp:746)
>>>               PROJECT_PATH/Intermediate/Build/PS5/GAME_MODULE_NAME/Development/WwiseSoundEngine_2022_1/Module.WwiseSoundEngine_2022_1.cpp.o:(FWwiseSoundEngineAPI_2022_1::SetMultiplePositions(unsigned long, AkChannelEmitter const*, unsigned short, AK::SoundEngine::MultiPositionType, AkSetPositionFlags))
prospero-lld: error: undefined symbol: AK::SoundEngine::SetDistanceProbe(unsigned long, unsigned long)
>>> referenced by WwiseSoundEngineAPI_2022_1.cpp:764 (PROJECT_PATH/Plugins/Wwise/Source/WwiseSoundEngine_2022_1/Private/Wwise/API_2022_1\WwiseSoundEngineAPI_2022_1.cpp:764)
>>>               PROJECT_PATH/Intermediate/Build/PS5/GAME_MODULE_NAME/Development/WwiseSoundEngine_2022_1/Module.WwiseSoundEngine_2022_1.cpp.o:(FWwiseSoundEngineAPI_2022_1::SetDistanceProbe(unsigned long, unsigned long))
prospero-lld: error: undefined symbol: AK::SoundEngine::LoadBank(wchar_t const*, unsigned int&, unsigned int)
>>> referenced by WwiseSoundEngineAPI_2022_1.cpp:790 (PROJECT_PATH/Plugins/Wwise/Source/WwiseSoundEngine_2022_1/Private/Wwise/API_2022_1\WwiseSoundEngineAPI_2022_1.cpp:790)
>>>               PROJECT_PATH/Intermediate/Build/PS5/GAME_MODULE_NAME/Development/WwiseSoundEngine_2022_1/Module.WwiseSoundEngine_2022_1.cpp.o:(FWwiseSoundEngineAPI_2022_1::LoadBank(wchar_t const*, unsigned int&, unsigned int))
prospero-lld: error: undefined symbol: AK::SoundEngine::LoadBank(char const*, unsigned int&, unsigned int)
>>> referenced by WwiseSoundEngineAPI_2022_1.cpp:801 (PROJECT_PATH/Plugins/Wwise/Source/WwiseSoundEngine_2022_1/Private/Wwise/API_2022_1\WwiseSoundEngineAPI_2022_1.cpp:801)
>>>               PROJECT_PATH/Intermediate/Build/PS5/GAME_MODULE_NAME/Development/WwiseSoundEngine_2022_1/Module.WwiseSoundEngine_2022_1.cpp.o:(FWwiseSoundEngineAPI_2022_1::LoadBank(char const*, unsigned int&, unsigned int))
prospero-lld: error: undefined symbol: AK::SoundEngine::LoadBank(unsigned int, unsigned int)
>>> referenced by WwiseSoundEngineAPI_2022_1.cpp:810 (PROJECT_PATH/Plugins/Wwise/Source/WwiseSoundEngine_2022_1/Private/Wwise/API_2022_1\WwiseSoundEngineAPI_2022_1.cpp:810)
>>>               PROJECT_PATH/Intermediate/Build/PS5/GAME_MODULE_NAME/Development/WwiseSoundEngine_2022_1/Module.WwiseSoundEngine_2022_1.cpp.o:(FWwiseSoundEngineAPI_2022_1::LoadBank(unsigned int, unsigned int))
prospero-lld: error: undefined symbol: AK::SoundEngine::LoadBankMemoryView(void const*, unsigned int, unsigned int&, unsigned int&)
>>> referenced by WwiseSoundEngineAPI_2022_1.cpp:830 (PROJECT_PATH/Plugins/Wwise/Source/WwiseSoundEngine_2022_1/Private/Wwise/API_2022_1\WwiseSoundEngineAPI_2022_1.cpp:830)
>>>               PROJECT_PATH/Intermediate/Build/PS5/GAME_MODULE_NAME/Development/WwiseSoundEngine_2022_1/Module.WwiseSoundEngine_2022_1.cpp.o:(FWwiseSoundEngineAPI_2022_1::LoadBankMemoryView(void const*, unsigned int, unsigned int&, unsigned int&))
prospero-lld: error: undefined symbol: AK::SoundEngine::LoadBankMemoryCopy(void const*, unsigned int, unsigned int&, unsigned int&)
>>> referenced by WwiseSoundEngineAPI_2022_1.cpp:850 (PROJECT_PATH/Plugins/Wwise/Source/WwiseSoundEngine_2022_1/Private/Wwise/API_2022_1\WwiseSoundEngineAPI_2022_1.cpp:850)
>>>               PROJECT_PATH/Intermediate/Build/PS5/GAME_MODULE_NAME/Development/WwiseSoundEngine_2022_1/Module.WwiseSoundEngine_2022_1.cpp.o:(FWwiseSoundEngineAPI_2022_1::LoadBankMemoryCopy(void const*, unsigned int, unsigned int&, unsigned int&))
prospero-lld: error: undefined symbol: AK::SoundEngine::LoadBank(wchar_t const*, void (*)(unsigned int, void const*, AKRESULT, void*), void*, unsigned int&, unsigned int)
>>> referenced by WwiseSoundEngineAPI_2022_1.cpp:875 (PROJECT_PATH/Plugins/Wwise/Source/WwiseSoundEngine_2022_1/Private/Wwise/API_2022_1\WwiseSoundEngineAPI_2022_1.cpp:875)
>>>               PROJECT_PATH/Intermediate/Build/PS5/GAME_MODULE_NAME/Development/WwiseSoundEngine_2022_1/Module.WwiseSoundEngine_2022_1.cpp.o:(FWwiseSoundEngineAPI_2022_1::LoadBank(wchar_t const*, void (*)(unsigned int, void const*, AKRESULT, void*), void*, unsigned int&, unsigned int))
문의 2023 1월 18 General Discussion Andrzej K. (100 포인트) 로 부터

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