Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

Wwise Feature Request - Ability to control reverb aux send in spatial room individually per object

0 투표

Hi there,

Let's say I have such setup:

  • Spatial Room.
  • ObjectA inside room located in one corner of the room with no openings.
  • ObjectB is located in the same room with different acoustic properties and/or much of openings.

I'd like to control send aux level per audio object instead of updating the whole spatial room initialization settings. So normally if the spatial room is updated — then the same reverb amount will be applied on each object located in the room. What I'm trying to achieve: is to have different reverb level for each audio object individually (basically something like SetEarlyReflectionsVolume, but applied of late reverbs instead of early reflections).

I tried to make a call of SetGameObjectAuxSendValues with object's ID and ID of a bus assigned to the spatial room, but that didn't help, as it didn't modify the aux send level from the object to the room's reverb, but instead created a new graph connection directly from object to aux bus running in parallel to the room aux send but not contributing into diffraction / transmission / ERs.

Is something like this possible to have in the future or are there an workarounds now already to implement something like this? 

Best,

Alexey

 

문의 2023 10월 24 Feature Requests Alexey O. (170 포인트) 로 부터

1 답변

0 투표
 
우수 답변
If I understand correctly, you can achieve this by changing the Game-Defined Auxiliary Sends Volume. If you'd like to do it from code, just bind an RTPC to the parameter.
답변 2023 11월 8 Nathan H. (840 포인트) 로 부터
선택됨 2023 11월 8 Mads Maretty S. (Audiokinetic) 로 부터
...