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Building for Linux in Unity from a Mac

0 votes
Hello, I have added Linux as a deployment platform in Wwise. I generate soundbanks and go to build the game in Unity. I am on Mac, but building for Linux. Why? I don't have access to a Linux machine, so I am building everything from my Mac. I am on Wwise 2022.1.0, and Unity 2022.3.4f1

I am getting a lot of errors such as:

WwiseUnity: A class has not been registered for the reference platform: Linux

Assets/Wwise/API/Runtime/Generated/Common/AkDeviceSettings.cs(71,10): error CS0246: The type or namespace name 'AkThreadProperties' could not be found (are you missing a using directive or an assembly reference?)

Assets/Wwise/API/Runtime/Handwritten/Common/AkCommonPlatformSettings.cs(55,17): error CS0246: The type or namespace name 'AkCommunicationSettings' could not be found (are you missing a using directive or an assembly reference?)

Assets/Wwise/API/Runtime/Generated/Common/AkInitializationSettings.cs(80,10): error CS0246: The type or namespace name 'AkPlatformInitSettings' could not be found (are you missing a using directive or an assembly reference?)

 

There are a lot more. It looks like something is missing. Are there files I need to download? Is there a specific place to put them? Is there any information on how to make a build for Linux?
asked Nov 17, 2023 in General Discussion by Brennan A. (120 points)
Hello. Did you find a solution for this issue? I'm having the same and I don't know where to look.

Thanks for your help.

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