I am trying to trigger an event for our character's attack. The event plays a sequenced whoosh followed by an impact set inside of a switch container. I have tried triggering the event from both the animation and from a post event on the blueprint for the character itself.
I have followed the steps listed in the documentation. I ensured that the switch group had a default switch, was loaded into the soundbank, and generated the soundbank again in unreal. I still can not seem to trigger this event properly. I will attach some pictures. Any help is much appreciated.
https://postimg.org/image/wy51m7ztb/
https://postimg.org/image/jve0goyz3/
https://postimg.org/image/g0ame4ftb/