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Are there options for WwiseCLI to check out soundbanks from source control?

+3 votes
Currently with the Wwise plugin for UE4, when we select Generate Soundbanks, it will fail unless we manually check out the soundbanks.

We wrote a tool that checks out the entire soundbank folder, and then reverts unchanged, but this operation get's lengthy as we add more content.

We attempted to only check out what is needed, but sometimes WwiseCLI tool needs to modify more than just the specified soundbank for more complicated Wwise changes.
And since this command line tool is handled outside of Unreal, we aren't able to predict what the tool will need.

So, question, is there a command line option to tell the WwiseCLI to check out files from source control as needed?
asked Nov 16, 2017 in General Discussion by Michael W. (140 points)

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