Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

Best way to dynamically change the reverb level for different rooms?

0 투표
Hi everyone,

I'm working on a platformer, made in Unity 2017 and in the same vein of games like Little Nightmares and Inside. I'm trying to dynamically change the level of my reverb as the player walks through different ambiances. What would be the easiest and less resource-hungry way to do such thing?

In the Limbo example project I saw that they used one single auxiliary send with a Wwise RoomVerb effect in it, and a RTPC parameter called "Reverb Level" attached to the 'Reverb' output level of the effect. Is this the best way to do it? Does this mean that I will have to sit with the programmer and tell him where and at what rate to change this parameter through the whole map? Is there no more independent way to do this, or maybe I'm still not understanding how the RTPC's work?

In general, I'm still learning how Wwise works. I really like it, but I'm still far from fully understand it.

Thanks in advance.
문의 2017 11월 18 General Discussion Gabriel G. (160 포인트) 로 부터

Please sign-in or register to answer this question.

...