Hi there,
I was wondering if anyone else has run into this problem. I've found one similar question here, but the answer that was provided was not a fix for me.
I'm working in Unity 2017.1 and the latest version of Wwise. Everything works perfectly well in the editor, the soundbanks load, and I can hear all my events posted no problem. Then after building (and copying the soundbanks over to StreamingAssets) there is no sound, no errors, and when I connect the wwise profiler I am spammed with "Sound could not find a path to an output device, will use virtual voice setting." for every event that is posted.
I've tried re-integrating Wwise several times, and this never used to happen in older versions. If anyone has run into this issue and had it resolved before I would love to know how to fix it!
Thanks.