When I run LoadFilePackage on Android (in the persistent folder) return file not found even though it exists. We install PCK to the local file system. Something like this fails:
var pckname = "/storage/emulated/0/Android/data/com.company.myapp/files/Packs/Android/TESTPACK.pck";
Assert(File.Exists(pckname));
var result = AkSoundEngine.LoadFilePackage(pckname, out _, AkSoundEngine.AK_DEFAULT_POOL_ID);
I/AKDEBUG: AK Error:
I/AKDEBUG: File not found: /storage/emulated/0/Android/data/com.company.myapp/files/Packs/Android/TESTPACK.pck
D/Unity: Couldn't load audio package /storage/emulated/0/Android/data/com.company.myapp/files/Packs/Android/TESTPACK.pck result was AK_FileNotFound: 0 at ./Runtime/Export/Debug.bindings.h:45 (16640, 0, 0)
E/Unity: Couldn't load audio package /storage/emulated/0/Android/data/com.company.myapp/files/Packs/Android/TESTPACK.pck result was AK_FileNotFound
We're running 2017.2.10