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Cone attenuation for audio listener

+6 votes
Is there any way to apply a cone for the audio listener in Wwise without additional programming? 
If for example I don't want to hear sounds behind the camera at a particular game level.
asked Jul 19, 2013 in General Discussion by Robert (390 points)

2 Answers

0 votes
Hi Robert,

It’s not support without programming help at this point. Something not too high maintenance for a programmer in your team would be to send the ‘object angle from listener’ as a game parameter so that you could attached RTPC curves binding audio object   volumes to the listener angle.

Hope this helps,

Simon
answered Feb 5, 2014 by Simon A. (Audiokinetic) (3,570 points)
Any updates on this? Are there plans to support it?
+2 votes

Hey Robert,

You can actually get this effect inside of wwise without any programming support by binding an RTPC curve to the built in parameter "Azimuth" and then applying that curve to each sound you would like to be affected by it.

note: If applied to a global object like a bus it will default back to "0" and will not work. It needs to be applied to each game object.

-Matthew

answered Jul 23, 2015 by Matthew C. Earl (190 points)
Hi Matthew, I think I'm missing something... I'm aiming for the same thing as Robert and have assigned an RTPC to Azimuth and applied that to a sound. However, the curve itself doesn't seem to do anything... Where do I set the parameters that define how quiet/filtered I want each sound please?
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