Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

How to make a music Wwise Event not to duplicate when the scene reloads in Unity

+2 투표
Hi, I'm trying to have the music play continuously even though I restart the game. The problem is that when I hit restart the music duplicates and overlaps. I would like to have the music play once even though I hit restart. I have this music in Wwise and it integrates in Unity. In my game manager script to restart I have this scenemanager.loadscene phrase so I don't know what to write so that the music plays once.

I would appreciate if someone could solve this problem.

Regards.
문의 2021 1월 7 General Discussion Mitchell K. (150 포인트) 로 부터
Hello,
I have something similar to my situation. Anytime I return to the title scene I have the title music trigger again and or duplicates. The title music also carries on when I enter my ingame scene. Currently I am using Unity and in the inspector I have an AK event that triggers on start. How would I set this up so my title music plays continuously in the title scene and its subs menus but when I enter the ingame scene, it stops?

1 답변

+1 투표
 
우수 답변

Hi Mitchell, 

There's a couple of ways to do this. One would be to use the DontDestroyOnLoad() function on the object you posted your music on. 
Another one could be to have a separate scene that is always maintained. For instance, you could have a "Main" Scene that keeps track of e.g. process stats. If that scene is always loaded, then that would be great for playing music across scenes loaded additively

Let us know if you get it to work!

답변 2021 1월 11 Mads Maretty S. (Audiokinetic) (39,400 포인트) 로 부터
선택됨 2022 12월 15 Mads Maretty S. (Audiokinetic) 로 부터
...