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Getting errors when generating sound data in Unreal

+5 투표
These are the errors that I am getting when trying to generate sound data in unreal. These errors just started to appear at random. On top of this I have also been experiencing many other issues with this plugin for unreal.I cannot for the life of me get it to play any sounds. Anyway, here are the current errors that I am getting:

 

LogAkSoundData: Display: *** Importing SoundBank definition ***
Error: File missing or invalid:C:\Users\Username\AppData\Local\Temp\CookUAkAudioEventE881873741BAC1F80B045F86351A94EC.txt
Error: Stopping the process on error ( specify -ContinueOnError in the command line to continue on error )
Process completed with error(s).
LogAkSoundData: Error: WwiseConsole failed with error 1.
LogDirectoryWatcher: A directory notification for 'D:/Unreal Projects/Glitter/Content/WwiseAudio' was aborted.
LogAkSoundData: Display: WwiseConsole Sound Data Builder task took 0.659524 seconds.
LogAkAudio: Error: Cannot open file: Init.bnk
LogAkAudio: Error: Bank Load Failed
LogAkAudio: Error: Cannot open file: Music_Soundbank.bnk
LogAkAudio: Error: Bank Load Failed
LogAkAudio: Error: Cannot open file: SFX_Soundbank.bnk
LogAkAudio: Error: Bank Load Failed
문의 2021 5월 29 General Discussion Nicholas S. (150 포인트) 로 부터
Hi,

As of today I'm getting a very similar error. Were you able to resolve this?
Also getting this with Wwise 2021.1.3.7665 and Unreal 4.26 - both completely blank sessions. Doesn't work anything like the youtube video if you try and follow along with their integration. I've tried creating both UE4 and Wwise projects separately and then integrating them, I've also tried integrating Wwise with an empty project. Every time I open my newly integrated UE4 project I have to manually tell UE4 to use Event-Based Packaging in the UE4 Project Settings > Wwise > Integration Settings window. Every time I add a couple new events and WAAPI does see the new Wwise events I created in the Wwise Picker just by refreshing (yay!) but I get this exact same error about a `CookUAkAudioEvent<random_hex_number>.txt`

A step by step walkthrough is SORELY missing in the documentation. Too much is implied and not explicitly spelled out.
It seems no-one at Wwise answers ANYTHING in here....
I have the same problem as you. Can you explain the solution in detail?

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